Mers

Movement Illusion Earth

Heavy Infantry of Old Tarsh, Initiate of Eurmal

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Created at 2020/08/03 by Sean Sallows


Description

Mers is Kenderish and Uncoordinated. She is a Common adventurer. (She/Her)


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Characteristics
Strength 12 60%
Constitution 16 80%
Size 13 65%
Dexterity 8 40%
Intelligence 10 50%
Power 12 60%
Charisma 17 85%
Attributes
Rune Points (Eurmal) 1
Damage Bonus +1D4
DEX Strike Rank 4
Hit Points 17
Healing Rate 3
Magic Points 12
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Darkness Darkness 20%
Earth Earth 70%
Illusion Illusion 75%
Movement Movement 75%
Rune Spells
Illusory Taste Illusion 1
Movement
Ground 8
Passions & Reputation
Hate (Authority) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Shaker Temple) 60%
Loyalty (Unit) 60%
Reputation 10%
Spirit Magic
Glamour 2
Ignite 1
Shimmer 1
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (-5%)
Dodge (16) 76%
Communication (+10%)
Charm (15) 35%
Dance (10) 25%
Fast Talk (5) 30%
Sing (10) 50%
Speak (Tradetalk) (0) 20%
Manipulation (-5%)

Knowledge (+0%)
Battle (10) 40%
Cult Lore (Eurmal) (0) 15%
Farm (10) 25%
First Aid (10) 25%
Manage Household (10) 20%
Survival (15) 20%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 50%
Worship (Eurmal) (0) 25%
Perception (+0%)
Listen (25) 35%
Scan (25) 35%
Ranged (-5%)
Javelin (10) 40%
Sling (5) 10%

Melee (-5%)
1H Spear (5) 10%
Battle Axe (10) 20%
Broadsword (10) 30%
Dagger (15) 55%
Shield (-5%)
Large Shield (15) 55%
Medium Shield (15) 25%
Stealth (-10%)

Agility (-5%)
Boat (5) 0%
Climb (40) 35%
Dodge (16) 76%
Drive (Chariot) (5) 0%
Jump (24) 19%
Ride (Horse) (5) 0%
Swim (15) 10%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 35%
Dance (10) 25%
Disguise (5) 15%
Fast Talk (5) 30%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 20%
Sing (10) 50%
Speak (Heortling) (0) 0%
Speak (Tarshite) (50) 60%
Speak (Tradetalk) (0) 20%
Manipulation (-5%)
Conceal (5) 0%
Craft (Arms) (10) 5%
Devise (5) 0%
Play Instrument (5) 0%
Sleight (10) 5%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 40%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Eurmal) (0) 15%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Tarshite) (25) 25%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (10) 25%
First Aid (10) 25%
Game (15) 15%
Herd (5) 5%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 20%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 50%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Eurmal) (0) 25%
Worship (Orlanth) (0) 0%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 35%
Scan (25) 35%
Search (25) 25%
Track (5) 5%
Ranged (-5%)
Arbalest (10) 5%
Axe, Throwing (10) 5%
Composite Bow (5) 0%
Crossbows (25) 20%
Dagger, Throwing (5) 0%
Elf Bow (5) 0%
Javelin (10) 40%
Pole Lasso (5) 0%
Rock (15) 10%
Self Bow (5) 0%
Sling (5) 10%
Staff Sling (10) 5%
Throwing Dagger (10) 5%
Thrown Axe (10) 5%

Melee (-5%)
1H Axe (10) 5%
1H Hammer (10) 5%
1H Mace (15) 10%
1H Spear (5) 10%
2H Axe (5) 0%
2H Hammer (5) 0%
2H Mace (10) 5%
2H Spear (15) 10%
Battle Axe (10) 20%
Broadsword (10) 30%
Dagger (15) 55%
Fist (25) 20%
Grapple (25) 20%
Greatsword (5) 0%
Kick (15) 10%
Kopis (10) 5%
Lance (5) 0%
Pike (15) 10%
Quarterstaff (15) 10%
Rapier (5) 0%
Shortsword (10) 5%
Whip (5) 0%
Shield (-5%)
Large Shield (15) 55%
Medium Shield (15) 25%
Small Shield (15) 10%
Stealth (-10%)
Hide (10) 0%
Move Quietly (10) 0%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 55% 1D4+2+1D4 10
/6
Large Shield 55% 1D6+1D4 9
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 40% 1D10+1D2 4 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 6 /6
16-18 L Arm 5 5 /5
13-15 R Arm 5 5 /5
12 Chest 5 7 /7
9-11 Abdomen 5 6 /6
5-8 L Leg 5 6 /6
1-4 R Leg 5 6 /6
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L