Yanda Bryons

Movement Harmony Water

Chariot Driver of Sartar, Initiate of Dormal the Sailor

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Created at 2020/10/30 by ian franke


Description

Yanda Bryons is Enduring and Puckish. They is a Heroic adventurer. (They/Them)


Text Notes (0)
Characteristics
Strength 6 30%
Constitution 13 65%
Size 16 80%
Dexterity 15 75%
Intelligence 18 90%
Power 18 90%
Charisma 9 45%
Attributes
Rune Points (Dormal the Sailor) 3
Damage Bonus 0
DEX Strike Rank 2
Hit Points 15
Healing Rate 3
Magic Points 18
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 10%
Earth Earth 40%
Fire/Sky Fire/Sky 60%
Water Water 80%
Harmony Harmony 85%
Movement Movement 85%
Rune Spells
Float Water 1
Movement
Ground 8
Passions & Reputation
Love (Family) 60%
Love (Sea) 60%
Loyalty (Clan) 60%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 16%
Spirit Magic
Coordination 1
Farsee 5
Strength 2
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+10%)
Boat (5) 40%
Drive (Chariot) (5) 55%
Jump (45) 80%
Swim (15) 55%
Communication (+10%)
Dance (10) 40%
Sing (10) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+20%)
Craft (Woodworking) (10) 40%

Knowledge (+15%)
Battle (10) 45%
Cult Lore (Dormal the Sailor) (5) 55%
Farm (10) 45%
First Aid (10) 35%
Herd (5) 30%
Shiphandling (0) 20%

Magic (+10%)
Meditate (0) 15%
Spirit Combat (20) 45%
Worship (Dormal the Sailor) (5) 50%
Perception (+15%)
Scan (25) 80%
Ranged (+20%)
Composite Bow (5) 80%
Javelin (10) 40%

Melee (+20%)
1H Spear (5) 35%
Battle Axe (10) 40%
Broadsword (10) 45%
Dagger (15) 90%
Whip (5) 50%
Shield (+20%)
Large Shield (15) 45%
Medium Shield (15) 50%
Stealth (+5%)

Agility (+10%)
Boat (5) 40%
Climb (40) 50%
Dodge (30) 40%
Drive (Chariot) (5) 55%
Jump (45) 80%
Ride (Horse) (5) 15%
Swim (15) 55%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 40%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 20%
Sing (10) 30%
Speak (Heortling) (0) 0%
Speak (Tradetalk) (0) 20%
Manipulation (+20%)
Conceal (5) 25%
Craft (Arms) (10) 30%
Craft (Woodworking) (10) 40%
Devise (5) 25%
Play Instrument (5) 25%
Sleight (10) 30%

Knowledge (+15%)
Alchemy (0) 0%
Animal Lore (5) 20%
Battle (10) 45%
Bureacracy (0) 0%
Celestial Lore (5) 20%
Cult Lore (Dormal the Sailor) (5) 55%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 20%
Evaluate (10) 25%
Farm (10) 45%
First Aid (10) 35%
Game (15) 30%
Herd (5) 30%
Homeland Lore (Local) (30) 45%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 25%
Mineral Lore (5) 20%
Peaceful Cut (10) 25%
Plant Lore (5) 20%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 20%
Survival (15) 30%
Treat Disease (5) 20%
Treat Poison (5) 20%

Magic (+10%)
Meditate (0) 15%
Prepare Corpse (10) 20%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 45%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Dormal the Sailor) (5) 50%
Worship (Orlanth) (0) 0%
Perception (+15%)
Insight (Species) (20) 35%
Listen (25) 40%
Scan (25) 80%
Search (25) 40%
Track (5) 20%
Ranged (+20%)
Arbalest (10) 30%
Axe, Throwing (10) 30%
Composite Bow (5) 80%
Crossbows (25) 45%
Dagger, Throwing (5) 25%
Elf Bow (5) 25%
Javelin (10) 40%
Pole Lasso (5) 25%
Rock (15) 35%
Self Bow (5) 25%
Sling (5) 25%
Staff Sling (10) 30%
Throwing Dagger (10) 30%
Thrown Axe (10) 30%

Melee (+20%)
1H Axe (10) 30%
1H Hammer (10) 30%
1H Mace (15) 35%
1H Spear (5) 35%
2H Axe (5) 25%
2H Hammer (5) 25%
2H Mace (10) 30%
2H Spear (15) 35%
Battle Axe (10) 40%
Broadsword (10) 45%
Dagger (15) 90%
Fist (25) 45%
Grapple (25) 45%
Greatsword (5) 25%
Kick (15) 35%
Kopis (10) 30%
Lance (5) 25%
Pike (15) 35%
Quarterstaff (15) 35%
Rapier (5) 25%
Shortsword (10) 30%
Whip (5) 50%
Shield (+20%)
Large Shield (15) 45%
Medium Shield (15) 50%
Small Shield (15) 35%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 90% 1D4+2 7
/6
Medium Shield 50% 1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 80% 1D8+1 2 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 5 /5
16-18 L Arm 2 4 /4
13-15 R Arm 2 4 /4
12 Chest 2 6 /6
9-11 Abdomen 2 5 /5
5-8 L Leg 2 5 /5
1-4 R Leg 2 5 /5
Equipment
Equipment
Cultural Weapons
Whip
Linothorax (3pts)
Leather greaves & vambraces (1pt)
Composite helm (2pts)
1D6 Distinctive Scars
Wineskin
Largesse from leader worth 150 l
Chariot belongs to leader or temple