Harsdottir

Harmony Beast Air

Hunter of Old Tarsh, Initiate of Odayla

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Author: Friki Vetusto


Description

Harsdottir is Touchy and Judgmental. She is a Heroic adventurer. (She/Her)


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Characteristics
Strength 17 85%
Constitution 11 55%
Size 11 55%
Dexterity 11 55%
Intelligence 18 90%
Power 11 55%
Charisma 13 65%
Attributes
Rune Points (Odayla) 3
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 11
Healing Rate 2
Magic Points 11
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 80%
Earth Earth 50%
Beast Beast 85%
Harmony Harmony 85%
Rune Spells
Bear's Skin Beast 3
Bear's Strength Beast 2
Claws Beast 2
Movement
Ground 8
Passions & Reputation
Love (Family) 80%
Loyalty (Clan) 60%
Loyalty (Shaker Temple) 60%
Reputation 8%
Spirit Magic
Detect Life 1
Mobility 1
Protection 1
Spirit Screen 3
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+5%)
Climb (40) 55%
Ride (Horse) (5) 15%
Communication (+10%)
Dance (10) 25%
Sing (10) 40%
Speak (Tradetalk) (0) 20%
Manipulation (+15%)
Conceal (5) 30%

Knowledge (+10%)
Animal Lore (5) 45%
Celestial Lore (5) 40%
Cult Lore (Odayla) (0) 25%
Farm (10) 35%
Peaceful Cut (10) 40%
Survival (15) 30%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Spirit Travel (0) 10%
Worship (Odayla) (0) 80%
Perception (+10%)
Listen (25) 55%
Scan (25) 55%
Track (5) 85%
Ranged (+15%)
Composite Bow (5) 30%
Javelin (10) 90%

Melee (+15%)
1H Spear (5) 30%
2H Hammer (5) 30%
Battle Axe (10) 40%
Broadsword (10) 35%
Dagger (15) 40%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 45%
Stealth (+10%)
Hide (10) 30%

Agility (+5%)
Boat (5) 10%
Climb (40) 55%
Dodge (22) 27%
Drive (Chariot) (5) 10%
Jump (33) 38%
Ride (Horse) (5) 15%
Swim (15) 20%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 25%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 20%
Sing (10) 40%
Speak (Heortling) (0) 0%
Speak (Tarshite) (50) 60%
Speak (Tradetalk) (0) 20%
Manipulation (+15%)
Conceal (5) 30%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 45%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 40%
Cult Lore (Odayla) (0) 25%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Tarshite) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 35%
First Aid (10) 20%
Game (15) 25%
Herd (5) 15%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 40%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 30%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 10%
Understand Herd Beast (0) 0%
Worship (Odayla) (0) 80%
Worship (Orlanth) (0) 0%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 55%
Scan (25) 55%
Search (25) 35%
Track (5) 85%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 30%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 90%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 30%
2H Axe (5) 20%
2H Hammer (5) 30%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 40%
Broadsword (10) 35%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 45%
Small Shield (15) 30%
Stealth (+10%)
Hide (10) 30%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Grapple 40% Special+1D4 9
/0
Medium Shield 45% 1D4+1D4 8
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 90% 1D10+1D2 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 4 /4
16-18 L Arm 2 3 /3
13-15 R Arm 2 3 /3
12 Chest 2 5 /5
9-11 Abdomen 2 4 /4
5-8 L Leg 2 4 /4
1-4 R Leg 2 4 /4
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L