Cloud Call (1 Points):
This spell brings or makes enough clouds to cover the area
of sky that can be seen from the ground by the caster. Each
point of the spell increases the cloud cover by +20% and
increases the chance of rain by a corresponding amount.
Strength (Spirit) (2 Points):
This spell adds 8 points of STR to the target for the spell’s
duration. This increases melee combat damage by one step
on the Damage Bonus table on page 56 (e.g., from +1D4
to +1D6), increases all Agility and Manipulation skills
(including weapon skills) as follows:
Thunderbolt (3 Points):
This spell draws a bolt of divine energy from the storm
clouds and directs it at a specified target, without needing to
overcome the target’s POW. The bolt is accompanied with a
deafening peal of thunder. The sky must have visible cloud
cover for this spell to be effective: clouds could be summoned
using the Rune spell Cloud Call.
This spell does 3D6 points of damage directly to total hit
points. Neither armor nor spells that protect against physical
damage are effective against this spell, though Countermagic
works. On casting, each additional Rune point expended
adds another target.