Chaos Feature (3 Points):
At the instant that the caster sacrifices Rune Points for the
functioning of this spell, the sacrificer is marked with the
Touch of Chaos: gaining a permanent Chaotic feature and
gaining the Chaos Rune at 60%.
A successful cast means that the target must roll any die.
An odd number means that the Chaotic feature is rolled on
the Curse of Thed table. An even roll means that the Chaotic
feature is rolled on the standard Chaotic Features table.
Each Chaotic feature taken increases the caster’s Chaos
Rune by 20% and results in a cumulative 10% of the caster
permanently changing into a broo. This transformation may
not be resisted or altered and is permanent once it takes
effect. The probability for the transformation must be rolled
immediately upon the assumption of another Chaotic feature.
Crack (2 Points):
This spell must be cast at a non-living, non-magical object,
including a piece of armor, a weapon, or a shield. If successful,
it causes the item to crack and break into many pieces. If
a spirit lives in the item, the caster’s POW must overcome
the POW of the spirit for the spell to work. The spell
has no effect on spell matrices, crystals, or on elf bows of
magical nature. It will shatter a weapon with spirit magic
or sorcery cast on it.
This spell is stackable, in which case more than one item
on the prospective victim may be shattered at once. If the
spell is cast on an object with Rune magic such as Truesword
or Crush on it, then the Crack takes effect only if it has
enough Rune points in it equal to or greater than those
placed in the other Rune spell. Objects carried by a character
protected by Shield or Countermagic may be destroyed only
if the Crack’s caster puts enough magic points behind the
spell to break through the defending spell.
A Repair spell will fix a broken object.
Curse Of Thed (2 Points):
This spell is aimed against a single victim, who receives a
chance to resist. If they successfully resist the spell, there is
no effect. If the victim fails to resist, they must roll on the
Curse of Thed table and suffer the effects. Thed receives this
spell because of her peculiar position as inside-out Chaos.
This spell may also be used non-reusably, in which case
the spell is treated as a one-use spell. In this form, it may
only be cast upon a creature of Chaos, or a creature tainted
with Chaos in some way. The creature gets a chance to resist,
but if it fails, then the spell’s effects are permanent. In this
form, the spell is known as the Curse of Thed.
Note: Some effects are marked with a *, victims of these
effects may attempt to resist (on the resistance table) the
initial casting of this effect. If successful, the spell has no
further effect on the victim. If the victim fails, they may
not resist any subsequent effect of that curse. If a victim’s
characteristic is reduced to 0 or less by this spell, treat it as a
1. The effects that cause damage in a random location may not bring the victim’s hit points below 0 in any one area.
This spell can be cast as a non-reusable spell on beings of
Chaos, in which case the effects of the spell (if they have a
duration) are permanent
Fumble (1 Point):
This spell is targeted against an opponent. If the target fails to
resist a POW vs. POW attack by the caster, then the victim
rolls on the Fumble table (see page 205 of the RuneQuest
rules). The caster may stack this spell, in which case each
additional point causes the victim to have to roll on the
Fumble table for one more consecutive round. A 3-point
spell would, for instance, cause the victim to fumble for three
consecutive melee rounds.