Orgos

Death Harmony Beast

Hunter of Old Tarsh, Initiate of Foundchild

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Author: Thierry Billaud


Description


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Characteristics
Strength 16 80%
Constitution 16 80%
Size 16 80%
Dexterity 14 70%
Intelligence 15 75%
Power 14 70%
Charisma 13 65%
Attributes
Rune Points (Foundchild) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 17
Healing Rate 3
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Earth Earth 50%
Fire/Sky Fire/Sky 60%
Water Water 20%
Beast Beast 70%
Death Death 75%
Harmony Harmony 75%
Rune Spells
Beastmaster Beast 2
Sureshot Fire/Sky Death Harmony 1
Movement
Ground 8
Passions & Reputation
Hate 60%
Honor 60%
Love (Family) 70%
Loyalty 60%
Loyalty (Clan) 70%
Loyalty (Shaker Temple) 60%
Reputation 5%
Spirit Magic
Detect Spirit 0
Heal 0
Mobility 0
Speedart 0
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+5%)
Ride (Horse) (5) 15%
Communication (+5%)
Dance (10) 20%
Sing (10) 35%
Speak (Tradetalk) (0) 15%
Manipulation (+10%)
Conceal (5) 25%

Knowledge (+5%)
Animal Lore (5) 40%
Cult Lore (Foundchild) (0) 20%
Farm (10) 30%
Lore (Local) (0) 15%
Peaceful Cut (10) 50%
Survival (15) 50%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 40%
Worship (Foundchild) (0) 35%
Perception (+5%)
Listen (25) 50%
Scan (25) 50%
Track (5) 85%
Ranged (+10%)
Composite Bow (5) 80%
Javelin (10) 30%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 35%
Broadsword (10) 55%
Dagger (15) 35%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 50%
Stealth (+5%)
Hide (10) 50%

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (28) 33%
Drive (Chariot) (5) 10%
Jump (42) 47%
Ride (Horse) (5) 10%
Ride (Horse) (5) 15%
Swim (15) 20%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 35%
Speak (Heortling) (0) 0%
Speak (Tarshite) (50) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+10%)
Conceal (5) 25%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 40%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Foundchild) (0) 20%
Customs (Heortling) (0) 0%
Customs (Tarshite) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 30%
First Aid (10) 15%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Local) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 50%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 50%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Foundchild) (0) 35%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 50%
Scan (25) 50%
Search (25) 30%
Track (5) 85%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 80%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 35%
Broadsword (10) 55%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 50%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 50%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 55% 1D8+1+1D4 5
/12
Dagger 35% 1D4+2+1D4 7
/6
Medium Shield 50% 1D4+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 80% 1D8+1 2 100m
Thrown Javelin 30% 1D10+1D2 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 6 /6
16-18 L Arm 0 5 /5
13-15 R Arm 0 5 /5
12 Chest 0 7 /7
9-11 Abdomen 0 6 /6
5-8 L Leg 0 6 /6
1-4 R Leg 0 6 /6
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L