Fal Erikson

Water Harmony Movement

Fisher of Sartar, Initiate of Engizi

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Author: Jeff Neufeld


Description


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Characteristics
Strength 14 70%
Constitution 13 65%
Size 15 75%
Dexterity 17 85%
Intelligence 14 70%
Power 12 60%
Charisma 13 65%
Attributes
Rune Points (Engizi) 3
Damage Bonus +1D4
DEX Strike Rank 1
Hit Points 14
Healing Rate 3
Magic Points 12
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 70%
Fire/Sky Fire/Sky 20%
Water Water 90%
Harmony Harmony 75%
Movement Movement 75%
Rune Spells
Breath Air/Water Water Air 1
Dismiss Water Elemental Water 1
Fireshield Water 2
Strongnet Water 2
Summon Water Elemental Water 1
Movement
Ground 8
Passions & Reputation
Hate (Lunar) 60%
Love (Family) 70%
Loyalty (Clan) 70%
Loyalty (Sartar) 60%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Disruption 0
Heal 2
Mobility 0
Rivereyes 1
Details
Standard of Living Poor
Income 60 L
Ransom 200 L

Skills [Gameplay] [Main]

Agility (+10%)
Boat (5) 85%
Ride (Boat) (5) 45%
Swim (15) 65%
Communication (+5%)
Dance (10) 20%
Sing (10) 25%
Speak (Boatspeech) (0) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+15%)

Knowledge (+5%)
Cult Lore (Engizi) (0) 20%
Farm (10) 35%
First Aid (10) 35%
Herd (5) 30%
Lore (River) (0) 45%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Worship (Orlanth) (0) 10%
Worship (Engizi) (0) 35%
Perception (+5%)
Scan (25) 65%
Ranged (+15%)
Javelin (10) 55%

Melee (+15%)
1H Spear (5) 40%
Battle Axe (10) 35%
Broadsword (10) 40%
Dagger (15) 40%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 80%
Stealth (+10%)

Agility (+10%)
Boat (5) 85%
Climb (40) 50%
Dodge (34) 44%
Drive (Chariot) (5) 15%
Jump (51) 61%
Ride (Horse) (5) 15%
Ride (Boat) (5) 45%
Swim (15) 65%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 25%
Speak (Heortling) (0) 0%
Speak (Boatspeech) (0) 55%
Speak (Heortling) (50) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Engizi) (0) 20%
Customs (Heortling) (0) 0%
Customs (Heortling) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 35%
Game (15) 20%
Herd (5) 30%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (River) (0) 45%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 10%
Worship (Engizi) (0) 35%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 65%
Search (25) 30%
Track (5) 10%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 20%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 55%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 40%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 35%
Broadsword (10) 40%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 80%
Small Shield (15) 30%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 40% 1D8+1+1D4 4
/12
Medium Shield 80% 1D4+1D4 5
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Sling 20% 1D8 1 80m
Thrown Javelin 55% 1D10+1D2 1 20m
Thrown Rock 30% 1D4+1D2 1 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 5 /5
16-18 L Arm 3 4 /4
13-15 R Arm 3 4 /4
12 Chest 3 6 /6
9-11 Abdomen 3 5 /5
5-8 L Leg 3 5 /5
1-4 R Leg 3 5 /5
Equipment
Equipment
Cultural Weapons
200m of rope or line
Bobbin
Small boat
Jig lines or nets
Hooks, baskets
Gaff
Salted or dried fish worth 60 L