Orgrim

Harmony Fertility Earth

Farmer of Sartar, Initiate of Ernalda

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Created at 2022/10/17 by uruK


Description


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Characteristics
Strength 13 65%
Constitution 15 75%
Size 15 75%
Dexterity 15 75%
Intelligence 17 85%
Power 16 80%
Charisma 14 70%
Attributes
Rune Points (Ernalda) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 16
Healing Rate 3
Magic Points 16
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 50%
Darkness Darkness 20%
Earth Earth 60%
Moon Moon 50%
Fertility Fertility 80%
Harmony Harmony 80%
Rune Spells
Bless Crops Fertility Earth 1
Heal Body Earth Fertility Harmony 3
Summon Earth Elemental Earth 1
Movement
Ground 8
Passions & Reputation
Devotion (Ernalda) 60%
Love (Family) 90%
Loyalty (Clan) 70%
Loyalty (Tribe) 70%
Reputation 10%
Spirit Magic
Shimmer 3
Strength 0
Details
Standard of Living Free
Income 80 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Climb (40) 55%
Ride (Caballo) (5) 40%
Communication (+10%)
Dance (10) 45%
Sing (10) 65%
Speak (Tradetalk) (0) 20%
Manipulation (+15%)
Craft (Carpinteria) (10) 40%

Knowledge (+10%)
Cult Lore (Ernalda) (0) 25%
Farm (10) 50%
First Aid (10) 55%
Herd (5) 40%
Lore (Local) (0) 25%
Manage Household (10) 50%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 50%
Worship (Ernalda) (0) 45%
Perception (+10%)
Scan (25) 70%
Ranged (+15%)
Javelin (10) 60%
Sling (5) 30%

Melee (+15%)
1H Spear (5) 30%
2H Axe (5) 35%
Battle Axe (10) 60%
Broadsword (10) 40%
Dagger (15) 40%
Shield (+15%)
Large Shield (15) 65%
Medium Shield (15) 45%
Stealth (+10%)

Agility (+5%)
Boat (5) 10%
Climb (40) 55%
Dodge (30) 35%
Drive (Chariot) (5) 10%
Jump (45) 50%
Ride (Horse) (5) 10%
Ride (Caballo) (5) 40%
Swim (15) 20%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 45%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 20%
Sing (10) 65%
Speak (Heortling) (0) 0%
Speak (Heortling) (50) 60%
Speak (Tradetalk) (0) 20%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Craft (Carpinteria) (10) 40%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Ernalda) (0) 25%
Customs (Heortling) (0) 0%
Customs (Heortling) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 50%
First Aid (10) 55%
Game (15) 25%
Herd (5) 40%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Local) (0) 25%
Manage Household (10) 50%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 50%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Ernalda) (0) 45%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 35%
Scan (25) 70%
Search (25) 35%
Track (5) 15%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 20%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 60%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 30%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 30%
2H Axe (5) 35%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 60%
Broadsword (10) 40%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 65%
Medium Shield (15) 45%
Small Shield (15) 30%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Battle Axe 60% 1D8+2+1D4 6
/8
Large Shield 65% 1D6+1D4 6
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 60% 1D10+1D2 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 6 /6
16-18 L Arm 0 5 /5
13-15 R Arm 0 5 /5
12 Chest 0 7 /7
9-11 Abdomen 0 6 /6
5-8 L Leg 0 6 /6
1-4 R Leg 0 6 /6
Equipment
Equipment
Foodstuffs and livestock worth 120 L
Cultural Weapons
Sickle
Hammer
Two draft oxen
composite helm (3pts)
Foodstuffs and livestock worth 120 L
Cultural Weapons
Sickle
Hammer
Two draft oxen
composite helm (3pts)