Kallira the Grey

Disorder Movement Darkness

Thief of Sartar, Initiate of Eurmal

Colymar Clan | Thumbnail

Created at 2022/11/07 by William Rodwell


Description

Your grandparent’s history Your grandparent was a(n) thief from Sartar. Year 1561 Your grandparents were born this year. Year 1582 King Tarkalor and his wife the Feathered Horse Queen went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed. Of special note, your parents were born by this year. Your grandparent was not present at the Battle of Grizzly Peak. Years 1583-1590 Slimy Chaos invasion vomited from Snakepipe Hollow. Gain Honor Passion. Year 1597 Lunar assassins killed members of the Sartar royal house in the Holy Country, and many got entangled in the cycles of murder and vengeance. Your grandparent fought in the Holy Country and survived. Year 1602 The Lunar army invaded the kingdom of Sartar with great success, although at a high cost, seizing the supposedly impregnable capital city by force and extinguishing the Flame of Sartar that united the legendary kingdom. Your grandparent died with great glory in the Battle of Boldhome. Gain Honor Passion and Devotion (deity), and +1% Reputation. Gain Hate (Lunar Empire). 1604 is the year of your adventurer’s birth unless you have chosen to be older or younger. Your adventurer will be 21 in 1625, the year this game is set. Your parent’s history Your parent was a(n) thief from Sartar. Year 1609 Persistent raiding by the tusk riders rallied their foes, and many lands (Sartar, Tarsh, Trolls) sent their best hunters and warriors to hunt down the raiders. Success was, as usual, questionable. It was a normal year for your parent. Gain +10% in one of a thief’s occupational skills. Year 1611 The Righteous Wind was a revolt that began in 1606 among the Aldachuri. By 1611, they took up arms against their opponents whom they described as the Moon Storm. Harvar smashed them with Gagarthi thanes and became leader of the Aldachuri. A normal year. Gain +10% in one of your ancestor’s occupational skills. Year 1613 Outraged by the Lunar presence and urged on by social unrest, the Sartarites rebelled in strength and temporarily expelled the Lunar army. The Lunars regrouped, and under the leadership of General Fazzur Wideread soundly defeated the rebels. The Red Emperor appointed Fazzur Wideread the Governor-General of Dragon Pass. Your parent fought during Starbrow’s Rebellion and survived. Year 1613 After Starbrow’s Rebellion, the Lunar Governor Fazzur agreed to pardon all of the recent rebels except for one group, who he said were the cause of the entire trouble. These were the Durulz, or wereducks, one of the beast people who had been loyal to Sartar. Prince Temertain of Sartar agreed. Peace was made. A proclamation was made that any citizen who delivered the body of a durulz, dead or alive, to certain places would be relieved of one year of the heavy tribute that had been levied by the Lunars. Your parent ignored the Duck Hunt and traded goods and information occasionally with passing Ducks. Gain Duck Lore +10%. Year 1619 The Lunar army invaded northern Hendriking lands and took the city of Karse. King Broyan of the Hendrikings retreated to the fortress temple of Whitewall with his companions and withstood every Lunar attempt to take the city. The Crimson Bat is sent to Dragon Pass to strike fear into any who would rebel against the Emperor. Your parent fought in the Hendriking Campaign and survived. Year 1620 The Lunar army decisively defeated the Malkonwal army in battle and accepted their surrender. The Hendriking king and his companions held out at Whitewall, defeating everything the Lunar army threw against them, including the Crimson Bat. A normal year. Year 1621 A Giant’s Cradle floated down the Zola Fel to the sea. The Lunar army’s attempts to seize it were thwarted by its defenders. After more than two years of siege and tremendous cost in blood, treasure, and souls, the sacred fortress of Whitewall and its Orlanthi defenders fell to the Lunar army. The gods Orlanth and Ernalda were proclaimed dead and the Great Winter came to Dragon Pass, the Holy Country, and Prax. The Red Emperor decreed a full year of celebration. Your parent was killed by broo. Gain Hate (Chaos). Your History An adventurer aged 21 in 1625 would have come of age in 1622. Year 1622 The Red Emperor appointed Tatius the Bright as the Lunar governor-general of Dragon Pass, replacing Fazzur Wideread. King Broyan reemerged and his Hendriking tribe rose in rebellion, joined by many volunteers. Hordes of scorpion men emerged from Larnste’s Footprint, serving the Chaos demigoddess called the Queen of Jab. The Great Winter continued until the Battle of the Auroch Hills when Broyan’s rebel army ambushed and defeated the Lunar army by partially reviving Orlanth and Ernalda. The pro-Lunar queen of Esrolia was overthrown in a coup d’ĂȘtat and civil war erupted in that land. You survived the second year of the Great Winter. Year 1623 The new Esrolian queen gained a new ally when King Broyan and his ragged army of volunteers arrived and defeated the Grazeland Horse Army (the Feathered Horse Queen was killed soon after by her own bodyguards). The Lunar Army arrived in Esrolia and besieged Queen Samastina and King Broyan in Nochet. In the north, a gigantic swarm of trolls, trollkin, insects, and dark creatures crossed Dragon Pass en route to the Castle of Lead. A normal year. Year 1624 A new planet (called the Boat Planet) appeared in the Sky, prophesizing doom and change. Harrek the Berserk and his Wolf Pirates arrived in the Holy Country after circumnavigating the world. They allied with Queen Samastina and King Broyan, and routed the Lunar Army at the Battle of Pennel Ford. During the battle, Orlanth was freed from the Underworld and the constellation called Orlanth’s Ring appeared with additional stars and quickly rose to the top of the sky. After the battle, Harrek’s companion Argrath, a Sartarite from New Pavis, travelled with a small group of followers to the border of Sartar and Prax and summoned the Praxian demigod Jaldon Goldentooth to recognize him as the White Bull. That winter, Harrek and Broyan sacked the City of Wonders. That same winter, Humakti killed the Lunar client, King Temertain of Boldhome. A normal year. Year 1625 The current year. With the White Bull Society behind him, Argrath liberated Pavis from the Lunar Empire and was proclaimed King of Pavis. Argrath led his Praxian allies to Dragon Pass but was defeated by Lunar sorcery and retreated to Pavis. At the same time, King Broyan was killed by Lunar sorcery. The Lunar Empire gathered thousands of magicians, priests, and nobles to consecrate the new Temple of the Reaching Moon and extend the Lunar Glowline over all of Dragon Pass. A group of Sartarite heroquesters led by Kallyr Starbrow invaded the Lunar ceremony and summoned a True Dragon beneath the temple. The dragon devoured the temple and the attendees; in minutes, most of the military and magical might of the Lunar Empire in the Provinces was annihilated. The True Dragon then rose into the sky, revealing its impossible size - it was several kilometres long. It flew up high into the Middle Air towards the Red Moon. Millions of observers across Genertela witnessed the event; those in Peloria, Ralios, Kralorela, and the far West saw a “dragon-shaped cloud” obscure the Red Moon. Those closer saw and heard far more. Across Dragon Pass, ancient draconic powers and thoughts quiescent since the Empire of Wyrms Friends were awakened. In the Lunar capital of Glamour, the Red Emperor sacrificed much of his magic and power to drive the dragon back. The True Dragon spiralled around Dragon Pass, circled Mount Kero Fin and then returned to the huge crevice it had made where once stood the New Lunar Temple. Kallyr Starbrow marched on Boldhome and proclaimed herself Prince of Sartar. A Lunar Tarsh army led by General Fazzur Wideread indecisively fought the Free Sartar Army. The Lunar Tarsh army retreated after Fazzur learned that King Pharandros (the King of Tarsh and Fazzur’s nephew) had murdered many of Fazzur’s kin and supporters while the mighty general was away campaigning. General Fazzur returned to Dunstop and gathered allies. In Old Tarsh, the Shaker Priestess appointed a new King of Wintertop, rather than allow Fazzur’s son Onjur to become king. You witnessed the Dragonrise and survived. Gain Fear (Dragons). You were nearly killed in battle during the Liberation of Sartar. Gain a distinctive scar on your right arm and Battle +5%.


Add to my Roster Text Notes (0)
Characteristics
Strength 12 60%
Constitution 17 85%
Size 13 65%
Dexterity 17 85%
Intelligence 12 60%
Power 15 75%
Charisma 12 60%
Attributes
Rune Points (Eurmal) 3
Damage Bonus +1D4
DEX Strike Rank 1
Hit Points 18
Healing Rate 3
Magic Points 15
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 40%
Darkness Darkness 70%
Moon Moon 50%
Disorder Disorder 85%
Movement Movement 85%
Rune Spells
Illusory Motion Illusion 1
Illusory Sight Illusion 1
Illusory Sound Illusion 1
Movement
Ground 8
Passions & Reputation
Devotion (Eurmal) 60%
Hate (Authority) 60%
Hate (Chaos) 60%
Hate (Lunars) 60%
Honor 70%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Gang) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Bladesharp 2
Detect Enemies 1
Heal 1
Ignite 1
Shimmer 1
Details
Standard of Living Poor
Income 30 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+10%)
Climb (40) 95%
Dodge (34) 94%
Jump (51) 86%
Communication (+0%)
Charm (15) 40%
Dance (10) 25%
Disguise (5) 45%
Fast Talk (5) 50%
Sing (10) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Devise (5) 25%
Sleight (10) 60%

Knowledge (+0%)
Cult Lore (Eurmal) (0) 15%
Farm (10) 30%
Herd (5) 15%
Lore (Ducks) (0) 20%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 40%
Worship (Eurmal) (0) 25%
Perception (+0%)
Ranged (+10%)
Composite Bow (5) 35%
Javelin (10) 30%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 75%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Stealth (+5%)
Hide (10) 25%
Move Quietly (10) 80%

Agility (+10%)
Boat (5) 15%
Climb (40) 95%
Dodge (34) 94%
Drive (Chariot) (5) 15%
Jump (51) 86%
Ride (Horse) (5) 15%
Ride (Horse) (5) 15%
Swim (15) 25%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 40%
Dance (10) 25%
Disguise (5) 45%
Fast Talk (5) 50%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 25%
Play Instrument (5) 15%
Sleight (10) 60%

Knowledge (+0%)
Animal Lore (5) 5%
Battle (10) 10%
Celestial Lore (5) 5%
Cult Lore (Eurmal) (0) 15%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (10) 30%
First Aid (10) 10%
Game (15) 15%
Herd (5) 15%
Homeland Lore (Local) (30) 30%
Lore (Ducks) (0) 20%
Manage Household (10) 10%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Survival (15) 15%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Spirit Combat (20) 40%
Worship (Eurmal) (0) 25%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 25%
Scan (25) 25%
Search (25) 25%
Track (5) 5%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 35%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 75%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 25%
Move Quietly (10) 80%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 75% 1D4+2+1D4 7
/6
Medium Shield 40% 1D4+1D4 6
/12

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 6 /6
16-18 L Arm 0 5 /5
13-15 R Arm 0 5 /5
12 Chest 0 7 /7
9-11 Abdomen 0 6 /6
5-8 L Leg 0 6 /6
1-4 R Leg 0 6 /6
Equipment
Equipment
Lock picks
Jimmy
Other appropriate tools
Light one-handed weapon
Mask
20m rope w/ grapple
Sack
Hooded Lantern
30 L in coin
Secret thieves mark