One

Movement Man Water

Fisher of Longhome, Initiate of Engizi

Thumbnail

Created at 2022/11/09 by coffeemancer


Description

One is Dismayed and Undisciplined. They is a Common adventurer. (They/Them)


Add to my Roster Text Notes (0)
Characteristics
Strength 9 45%
Constitution 8 40%
Size 15 75%
Dexterity 15 75%
Intelligence 13 65%
Power 9 45%
Charisma 13 65%
Attributes
Rune Points (Engizi) 1
Damage Bonus 0
DEX Strike Rank 2
Hit Points 9
Healing Rate 2
Magic Points 9
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 20%
Earth Earth 10%
Water Water 60%
Man Man 75%
Movement Movement 75%
Rune Spells
Summon Cult Spirit 1
Movement
Ground 8
Passions & Reputation
Devotion (Engizi) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Long Home) 60%
Reputation 5%
Spirit Magic
Coordination 1
Details
Standard of Living Poor
Income 60 L
Ransom 200 L

Skills [Gameplay] [Main]

Agility (+5%)
Boat (5) 70%
Jump (45) 60%
Swim (15) 70%
Communication (+5%)
Speak (Boatspeech) (0) 40%
Manipulation (+10%)

Knowledge (+5%)
Cult Lore (Engizi) (0) 20%
Customs (Long Home) (45) 60%
Customs (Tarshite) (15) 30%
First Aid (10) 25%
Lore (River) (0) 35%

Magic (+0%)
Meditate (0) 20%
Prepare Corpse (10) 20%
Worship (Engizi) (0) 20%
Perception (+5%)
Scan (25) 40%
Ranged (+10%)
Javelin (15) 45%

Melee (+10%)
1H Spear (10) 30%
Shield (+10%)
Medium Shield (15) 35%
Stealth (+5%)

Agility (+5%)
Boat (5) 70%
Climb (40) 45%
Dodge (30) 35%
Drive (Chariot) (5) 10%
Jump (45) 60%
Ride (Horse) (5) 10%
Swim (15) 70%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 15%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 15%
Speak (Boatspeech) (0) 40%
Speak (Heortling) (0) 0%
Speak (Own Language: Tarshite) (50) 55%
Speak (Tradetalk) (15) 20%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Engizi) (0) 20%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Long Home) (45) 60%
Customs (Tarshite) (15) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (25) 30%
First Aid (10) 25%
Game (15) 20%
Herd (15) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (River) (0) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 20%
Prepare Corpse (10) 20%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (10) 10%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Engizi) (0) 20%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 40%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (15) 45%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (15) 25%
Sling (20) 30%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (10) 30%
2H Axe (20) 30%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 20%
Broadsword (15) 25%
Dagger (15) 25%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 25%
Medium Shield (15) 35%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Grapple 35% Special 7
/0
Medium Shield 35% 1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 45% 1D10 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 3 /3
16-18 L Arm 0 2 /2
13-15 R Arm 0 2 /2
12 Chest 0 4 /4
9-11 Abdomen 0 3 /3
5-8 L Leg 0 3 /3
1-4 R Leg 0 3 /3
Equipment
Equipment
Cultural Weapons
200m of rope or line
Bobbin
Small boat
Jig lines or nets
Hooks, baskets
Gaff
Salted or dried fish worth 60 L