Tiskill the Elf

Illusion Death Darkness

Thief of Esrolia, Initiate of

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Created at 2023/01/12 by jgood


Description


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Characteristics
Strength 10 50%
Constitution 21 105%
Size 4 20%
Dexterity 29 145%
Intelligence 29 145%
Power 16 80%
Charisma 9 45%
Attributes
Rune Points () 3
Damage Bonus 0
DEX Strike Rank 0
Hit Points 19
Healing Rate 0
Magic Points 16
Spirit Damage 1D6+1
SIZ Strike Rank 3
Runes
Air Air 40%
Darkness Darkness 60%
Earth Earth 10%
Water Water 20%
Death Death 99%
Illusion Illusion 99%
Movement
Ground 8
Passions & Reputation
Love (Family) 60%
Loyalty (City) 60%
Loyalty (Clan) 60%
Loyalty (Gang) 60%
Reputation 5%
Details
Standard of Living Poor
Income 30 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+30%)
Climb (40) 80%
Communication (+20%)
Bargain (5) 30%
Dance (10) 40%
Disguise (5) 55%
Fast Talk (5) 55%
Intrigue (5) 40%
Sing (10) 35%
Speak (Tradetalk) (0) 40%
Manipulation (+50%)
Devise (5) 100%
Sleight (10) 90%

Knowledge (+25%)
Cult Lore (Orlanth) (5) 65%
Farm (10) 60%
First Aid (10) 40%

Magic (+5%)
Meditate (0) 25%
Spirit Combat (20) 40%
Worship (Orlanth) (5) 30%
Perception (+25%)
Ranged (+50%)
Arbalest (10) 110%
Self Bow (5) 65%
Thrown Axe (10) 70%

Melee (+50%)
1H Spear (5) 65%
Battle Axe (10) 75%
Rapier (5) 65%
Shield (+50%)
Large Shield (15) 75%
Medium Shield (15) 80%
Small Shield (15) 80%
Stealth (+60%)
Hide (10) 115%
Move Quietly (10) 135%

Agility (+30%)
Boat (5) 35%
Climb (40) 80%
Dodge (42) 72%
Drive (Chariot) (5) 35%
Jump (63) 93%
Ride (Horse) (5) 35%
Swim (15) 45%
Communication (+20%)
Act (5) 25%
Art (5) 25%
Bargain (5) 30%
Charm (15) 35%
Dance (10) 40%
Disguise (5) 55%
Fast Talk (5) 55%
Intimidate (15) 35%
Intrigue (5) 40%
Orate (10) 30%
Sing (10) 35%
Speak (Esrolian) (50) 70%
Speak (Tradetalk) (0) 40%
Manipulation (+50%)
Conceal (5) 55%
Craft (Arms) (10) 60%
Devise (5) 100%
Play Instrument (5) 55%
Sleight (10) 90%

Knowledge (+25%)
Animal Lore (5) 30%
Battle (10) 35%
Celestial Lore (5) 30%
Cult Lore (Orlanth) (5) 65%
Customs (Esrolian) (25) 50%
Elder Race Lore (Elves) (5) 30%
Evaluate (10) 35%
Farm (10) 60%
First Aid (10) 40%
Game (15) 40%
Herd (5) 30%
Homeland Lore (Local) (30) 55%
Manage Household (10) 35%
Mineral Lore (5) 30%
Peaceful Cut (10) 35%
Plant Lore (5) 30%
Survival (15) 40%
Treat Disease (5) 30%
Treat Poison (5) 30%

Magic (+5%)
Meditate (0) 25%
Prepare Corpse (10) 15%
Spirit Combat (20) 40%
Worship (Orlanth) (5) 30%
Perception (+25%)
Insight (Species) (20) 45%
Listen (25) 50%
Scan (25) 50%
Search (25) 50%
Track (5) 30%
Ranged (+50%)
Arbalest (10) 110%
Axe, Throwing (10) 60%
Composite Bow (5) 55%
Crossbows (25) 75%
Dagger, Throwing (5) 55%
Elf Bow (5) 55%
Javelin (10) 60%
Pole Lasso (5) 55%
Rock (15) 65%
Self Bow (5) 65%
Sling (5) 55%
Staff Sling (10) 60%
Throwing Dagger (10) 60%
Thrown Axe (10) 70%

Melee (+50%)
1H Axe (10) 60%
1H Hammer (10) 60%
1H Mace (15) 65%
1H Spear (5) 65%
2H Axe (5) 55%
2H Hammer (5) 55%
2H Mace (10) 60%
2H Spear (15) 65%
Battle Axe (10) 75%
Broadsword (10) 60%
Dagger (15) 65%
Fist (25) 75%
Grapple (25) 75%
Greatsword (5) 55%
Kick (15) 65%
Kopis (10) 60%
Lance (5) 55%
Pike (15) 65%
Quarterstaff (15) 65%
Rapier (5) 65%
Shortsword (10) 60%
Whip (5) 55%
Shield (+50%)
Large Shield (15) 75%
Medium Shield (15) 80%
Small Shield (15) 80%
Stealth (+60%)
Hide (10) 115%
Move Quietly (10) 135%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Medium Shield 75% 1D4 6
/12
Rapier 65% 1D6+1 6
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Arbalest 110% 3D6+1 0 150m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 7 /7
16-18 L Arm 0 6 /6
13-15 R Arm 0 6 /6
12 Chest 0 8 /8
9-11 Abdomen 0 7 /7
5-8 L Leg 0 7 /7
1-4 R Leg 0 7 /7
Equipment
Equipment
Lock picks
Jimmy
Other appropriate tools
Light one-handed weapon
Mask
20m rope w/ grapple
Sack
Hooded Lantern
30 L in coin
Secret thieves mark