Pyter Sorshasson

Air Death Man

Heavy Infantry of Sartar, Initiate of Orlanth Adventurous

Hiording (Sorsha) Clan | Colymar/Ft Clearwine Tribe Thumbnail

Created at 2023/01/12 by Bethany Dee


Description

  • Infantryman in his bro. Gilgamesh’s heavy tribal army unit
  • played Humakt during the Sacred Time tribal play, “Orlanth, Humakt, and Death”
  • wounded ego after being smote


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Characteristics
Strength 12 60%
Constitution 14 70%
Size 16 80%
Dexterity 14 70%
Intelligence 17 85%
Power 8 40%
Charisma 16 80%
Attributes
Rune Points (Orlanth Adventurous) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 15
Healing Rate 3
Magic Points 8
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 90%
Earth Earth 60%
Fire/Sky Fire/Sky 20%
Death Death 85%
Man Man 75%
Rune Spells
Increase/Decrease Wind 1
Shield Magic 1
Summon Elemental 1
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 60%
Hate (Lunar Empire) 60%
Honor 60%
Love (Family) 70%
Loyalty (Clan) 60%
Loyalty (Speartip Platoon (Gilgamesh)) 60%
Loyalty (Tribe) 60%
Reputation 15%
Spirit Magic
Heal 0
Mobility 0
Repair 0
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Ride (Bison) (5) 40%
Communication (+10%)
Dance (10) 25%
Orate (10) 35%
Sing (10) 50%
Speak (Stormspeech) (0) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+15%)

Knowledge (+10%)
Battle (10) 85%
Cult Lore (Orlanth) (0) 70%
Farm (10) 40%
First Aid (10) 35%
Herd (5) 25%

Magic (-5%)
Spirit Combat (20) 30%
Worship (Orlanth) (0) 30%
Perception (+10%)
Listen (25) 45%
Scan (25) 70%
Ranged (+15%)
Axe, Throwing (10) 75%
Composite Bow (5) 40%
Javelin (10) 35%

Melee (+15%)
1H Axe (10) 95%
1H Spear (5) 30%
Battle Axe (10) 35%
Broadsword (10) 100%
Dagger (15) 40%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 70%
Stealth (+10%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (28) 33%
Drive (Chariot) (5) 10%
Jump (42) 47%
Ride (Horse) (5) 10%
Ride (Bison) (5) 40%
Swim (15) 20%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 25%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 35%
Sing (10) 50%
Speak (Heortling) (0) 0%
Speak (Heortling) (50) 60%
Speak (Stormspeech) (0) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 85%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Orlanth) (0) 70%
Customs (Heortling) (0) 0%
Customs (Heortling) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 40%
First Aid (10) 35%
Game (15) 25%
Herd (5) 25%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (-5%)
Meditate (0) 0%
Prepare Corpse (10) 5%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 30%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Orlanth) (0) 30%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 45%
Scan (25) 70%
Search (25) 35%
Track (5) 15%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 75%
Composite Bow (5) 40%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 35%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 95%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 30%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 35%
Broadsword (10) 100%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 70%
Small Shield (15) 30%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Battle Axe 95% 1D8+2+1D4 6
/8
Broadsword 100% 1D8+1+1D4 5
/12
Dagger 40% 1D4+2+1D4 7
/6
Medium Shield 70% 1D4+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 40% 1D8+1 2 100m
Thrown Axe 75% 1D6+1D2 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 5 /5
16-18 L Arm 5 4 /4
13-15 R Arm 5 4 /4
12 Chest 5 6 /6
9-11 Abdomen 5 5 /5
5-8 L Leg 5 5 /5
1-4 R Leg 5 5 /5
Equipment
Equipment
History: 120 Lunars
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L