Senesdottir

Illusion Beast Darkness

Philosopher of Prax: High Llama Rider, Initiate of Eurmal

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Created at 2023/02/03 by Asevio


Description

Senesdottir is Noble and Homeless. She is a Heroic adventurer. (She/Her)


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Characteristics
Strength 12 60%
Constitution 12 60%
Size 16 80%
Dexterity 10 50%
Intelligence 15 75%
Power 17 85%
Charisma 13 65%
Attributes
Rune Points (Eurmal) 3
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 14
Healing Rate 2
Magic Points 17
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Darkness Darkness 80%
Fire/Sky Fire/Sky 40%
Moon Moon 60%
Water Water 10%
Beast Beast 85%
Illusion Illusion 85%
Rune Spells
Illusory Motion Illusion 1
Illusory Substance Illusion 1
Reflection Illusion Moon 1
Movement
Ground 8
Passions & Reputation
Hate (Authority) 60%
Hate (Chaos) 60%
Love (Family) 60%
Love (Wisdom) 60%
Loyalty (Tribe) 60%
Reputation 16%
Spirit Magic
Disruption 1
Glamour 2
Shimmer 7
Details
Standard of Living Free
Income 60 L
Ransom 150 L

Skills [Gameplay] [Main]

Agility (+5%)
Dodge (20) 90%
Ride (High Llama) (5) 45%
Communication (+10%)
Charm (15) 35%
Fast Talk (5) 30%
Orate (10) 45%
Speak (Tradetalk) (0) 20%
Manipulation (+10%)

Knowledge (+10%)
Animal Lore (5) 40%
Cult Lore (Eurmal) (0) 25%
Herd (5) 45%
Library Use (0) 20%
Lore (Local) (0) 20%
Peaceful Cut (10) 35%
Survival (15) 35%

Magic (+10%)
Meditate (0) 75%
Sorcery (Spell) (0) 20%
Spirit Combat (20) 75%
Worship (Eurmal) (0) 30%
Perception (+10%)
Ranged (+10%)
Pole Lasso (5) 25%

Melee (+10%)
2H Axe (5) 25%
Dagger (15) 35%
Lance (5) 30%
Shield (+10%)
Stealth (-5%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (20) 90%
Drive (Chariot) (5) 10%
Jump (30) 35%
Ride (High Llama) (5) 45%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 35%
Dance (10) 20%
Disguise (5) 15%
Fast Talk (5) 30%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 45%
Sing (10) 20%
Speak (Heortling) (0) 0%
Speak (Praxian) (50) 60%
Speak (Tradetalk) (0) 20%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 40%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Eurmal) (0) 25%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (High Llama Tribe) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (10) 20%
Game (15) 25%
Herd (5) 45%
Homeland Lore (Local) (30) 40%
Library Use (0) 20%
Lore (Local) (0) 20%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 35%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 35%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+10%)
Meditate (0) 75%
Prepare Corpse (10) 20%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 20%
Spirit Combat (20) 75%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Eurmal) (0) 30%
Worship (Orlanth) (0) 0%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 35%
Scan (25) 35%
Search (25) 35%
Track (5) 15%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 20%
Pole Lasso (5) 25%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 15%
2H Axe (5) 25%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 20%
Broadsword (10) 20%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 30%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 25%
Medium Shield (15) 25%
Small Shield (15) 25%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 35% 1D4+2+1D4 8
/6
Large Shield 25% 1D6+1D4 7
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 35% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 5 /5
16-18 L Arm 2 4 /4
13-15 R Arm 2 4 /4
12 Chest 2 6 /6
9-11 Abdomen 2 5 /5
5-8 L Leg 2 5 /5
1-4 R Leg 2 5 /5
Equipment
Equipment
Writing implements & materials
Wooden carrying case
Blank parchments worth 50 L
One or two philosophical works
Bronze dagger
Walking staff
Small portable platform
Robes
50 L in coin