Berniskis Toothe Farakt the Red

Man Harmony Water

Heavy Cavalry of Prax: Pol-Joni, Initiate of Dormal the Sailor

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Created at 2023/02/22 by sudabdja,dj gasdajdk


Description

Berniskis Toothe Farakt the Red is Precise and Average. He is a Common adventurer. (He/Him)


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Characteristics
Strength 9 45%
Constitution 16 80%
Size 12 60%
Dexterity 12 60%
Intelligence 13 65%
Power 13 65%
Charisma 13 65%
Attributes
Rune Points (Dormal the Sailor) 1
Damage Bonus 0
DEX Strike Rank 3
Hit Points 16
Healing Rate 3
Magic Points 13
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 30%
Fire/Sky Fire/Sky 40%
Water Water 60%
Harmony Harmony 75%
Man Man 75%
Rune Spells
Float Water 1
Movement
Ground 8
Passions & Reputation
Devotion (Dormal) 60%
Hate (Chaos) 60%
Love (Family) 60%
Loyalty (Tribe) 60%
Loyalty (Unit) 60%
Reputation 10%
Spirit Magic
Coordination 2
Repair 1
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Boat (5) 60%
Ride (Horse) (5) 85%
Swim (15) 70%
Communication (+5%)
Sing (10) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)
Craft (Woodworking) (10) 25%

Knowledge (+5%)
Battle (10) 45%
Cult Lore (Dormal the Sailor) (5) 25%
Evaluate (10) 25%
First Aid (10) 25%
Herd (5) 40%
Peaceful Cut (10) 30%
Shiphandling (0) 10%
Survival (15) 30%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 45%
Worship (Dormal the Sailor) (5) 30%
Perception (+5%)
Listen (25) 40%
Scan (25) 40%
Ranged (+5%)
Composite Bow (5) 20%

Melee (+5%)
Broadsword (10) 65%
Dagger (15) 65%
Lance (5) 40%
Shield (+5%)
Medium Shield (15) 35%
Stealth (+5%)

Agility (+0%)
Boat (5) 60%
Climb (40) 40%
Dodge (24) 24%
Drive (Chariot) (5) 5%
Jump (36) 36%
Ride (Horse) (5) 85%
Swim (15) 70%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 15%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 25%
Speak (Heortling) (0) 0%
Speak (Praxian) (50) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Craft (Woodworking) (10) 25%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 45%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Dormal the Sailor) (5) 25%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Pol-Joni) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 25%
Farm (10) 15%
First Aid (10) 25%
Game (15) 20%
Herd (5) 40%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 30%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 10%
Survival (15) 30%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 45%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Dormal the Sailor) (5) 30%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 40%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 20%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 15%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 10%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 15%
Broadsword (10) 65%
Dagger (15) 65%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 40%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 20%
Medium Shield (15) 35%
Small Shield (15) 20%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 65% 1D4+2 9
/6
Medium Shield 35% 1D4 8
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 6 /6
16-18 L Arm 5 5 /5
13-15 R Arm 5 5 /5
12 Chest 5 7 /7
9-11 Abdomen 5 6 /6
5-8 L Leg 5 6 /6
1-4 R Leg 5 6 /6
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Weapons
Riding animal
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coin
War booty worth 2xD100 L