Anasatar

Illusion Disorder Earth

Chariot Driver of Prax: Impala Rider, Initiate of Maran Gor

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Created at 2023/04/18 by Dunkirk


Description

Anasatar is Sensitive and Action Oriented. He is a Common adventurer. (He/Him)


Text Notes (0)
Characteristics
Strength 8 40%
Constitution 13 65%
Size 11 55%
Dexterity 12 60%
Intelligence 13 65%
Power 12 60%
Charisma 13 65%
Attributes
Rune Points (Maran Gor) 1
Damage Bonus 0
DEX Strike Rank 3
Hit Points 13
Healing Rate 3
Magic Points 12
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Earth Earth 60%
Fire/Sky Fire/Sky 30%
Moon Moon 40%
Disorder Disorder 75%
Illusion Illusion 75%
Rune Spells
Blast Earth Earth Death 1
Movement
Ground 8
Passions & Reputation
Hate (Chaos) 60%
Honor 60%
Love (Family) 60%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 10%
Spirit Magic
Dullblade 5
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Drive (Chariot) (5) 55%
Ride (Impala) (5) 40%
Communication (+5%)
Dance (10) 60%
Intimidate (15) 30%
Speak (Earthtongue) (0) 35%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)

Knowledge (+5%)
Battle (10) 35%
Cult Lore (Maran Gor) (0) 20%
Farm (10) 25%
First Aid (10) 25%
Herd (5) 40%
Peaceful Cut (10) 30%
Survival (15) 30%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 40%
Worship (Maran Gor) (0) 35%
Perception (+5%)
Scan (25) 55%
Ranged (+5%)
Composite Bow (5) 30%
Javelin (10) 45%

Melee (+5%)
1H Axe (10) 35%
Dagger (15) 25%
Kopis (10) 25%
Shortsword (10) 55%
Whip (5) 35%
Shield (+5%)
Small Shield (15) 30%
Stealth (+5%)

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (24) 24%
Drive (Chariot) (5) 55%
Jump (36) 36%
Ride (Horse) (5) 5%
Ride (Impala) (5) 40%
Swim (15) 15%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 60%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 30%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 15%
Speak (Earthtongue) (0) 35%
Speak (Heortling) (0) 0%
Speak (Praxian) (50) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 35%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Maran Gor) (0) 20%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Impala Tribe) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 25%
First Aid (10) 25%
Game (15) 20%
Herd (5) 40%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 30%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 30%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Maran Gor) (0) 35%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 55%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 30%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 45%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 35%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 10%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 15%
Broadsword (10) 15%
Dagger (15) 25%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 25%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 55%
Whip (5) 35%
Shield (+5%)
Large Shield (15) 20%
Medium Shield (15) 20%
Small Shield (15) 30%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Sickle 55% 1D6+1 8
/6
Small Shield 30% 1D3 8
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 45% 1D10 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
Cultural Weapons
Whip
Linothorax (3pts)
Leather greaves & vambraces (1pt)
Composite helm (2pts)
1D6 Distinctive Scars
Wineskin
Largesse from leader worth 150 l
Chariot belongs to leader or temple