Korolarg

Disorder Fertility Earth

Heavy Infantry of Sartar, Initiate of Maran Gor

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Created at 2023/05/29 by Christian Jensen Romer


Description

Korolarg is Unselfish and Sloppy. They is a Common adventurer. (They/Them)


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Characteristics
Strength 9 45%
Constitution 14 70%
Size 9 45%
Dexterity 14 70%
Intelligence 10 50%
Power 12 60%
Charisma 13 65%
Attributes
Rune Points (Maran Gor) 1
Damage Bonus 0
DEX Strike Rank 2
Hit Points 14
Healing Rate 3
Magic Points 12
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 10%
Darkness Darkness 20%
Earth Earth 60%
Moon Moon 40%
Disorder Disorder 75%
Fertility Fertility 75%
Rune Spells
Shake Earth Earth Disorder 1
Movement
Ground 8
Passions & Reputation
Devotion (Maran Gor) 60%
Honor 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 10%
Spirit Magic
Bladesharp 4
Heal 1
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Climb (40) 55%
Jump (42) 57%
Communication (+5%)
Dance (10) 40%
Intimidate (15) 55%
Sing (10) 35%
Speak (Earthtongue) (0) 15%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)

Knowledge (+0%)
Battle (10) 40%
Cult Lore (Maran Gor) (0) 15%
Evaluate (10) 20%
Farm (10) 30%
First Aid (10) 25%
Herd (5) 15%

Magic (+0%)
Meditate (0) 5%
Sorcery (Spell) (0) 10%
Spirit Combat (20) 35%
Worship (Maran Gor) (0) 40%
Perception (+0%)
Listen (25) 35%
Scan (25) 35%
Ranged (+5%)
Composite Bow (5) 55%
Javelin (10) 40%

Melee (+5%)
1H Mace (15) 40%
1H Spear (5) 45%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Shield (+5%)
Large Shield (15) 55%
Medium Shield (15) 35%
Stealth (+5%)

Agility (+5%)
Boat (5) 10%
Climb (40) 55%
Dodge (28) 33%
Drive (Chariot) (5) 10%
Jump (42) 57%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 40%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 55%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 35%
Speak (Earthtongue) (0) 15%
Speak (Heortling) (50) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 40%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Maran Gor) (0) 15%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 20%
Farm (10) 30%
First Aid (10) 25%
Game (15) 15%
Herd (5) 15%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 10%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 15%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 10%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Maran Gor) (0) 40%
Worship (Orlanth) (0) 0%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 35%
Scan (25) 35%
Search (25) 25%
Track (5) 5%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 55%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 40%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 40%
1H Spear (5) 45%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 55%
Medium Shield (15) 35%
Small Shield (15) 20%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 45% 1D6+1 6
/10
Large Shield 55% 1D6 7
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 55% 1D8+1 2 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 5 /5
16-18 L Arm 5 4 /4
13-15 R Arm 5 4 /4
12 Chest 5 6 /6
9-11 Abdomen 5 5 /5
5-8 L Leg 5 5 /5
1-4 R Leg 5 5 /5
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L