Jarrik the Grim

Death Truth Movement

Heavy Infantry of Sartar, Initiate of Humakt

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Created at 2023/08/01 by Benjie Dayco


Description


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Characteristics
Strength 12 60%
Constitution 18 90%
Size 17 85%
Dexterity 14 70%
Intelligence 14 70%
Power 14 70%
Charisma 12 60%
Attributes
Rune Points (Humakt) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 20
Healing Rate 3
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 70%
Earth Earth 40%
Fire/Sky Fire/Sky 20%
Death Death 90%
Movement Movement 75%
Truth Truth 85%
Rune Spells
Shield Magic 1
Sword Trance Death 1
True Weapon Death 1
Movement
Ground 8
Passions & Reputation
Honor 80%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Ducks) 60%
Loyalty (Tribe) 60%
Reputation 14%
Spirit Magic
Bladesharp 4
Heal 2
Protection 1
Strength 2
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Dodge (28) 53%
Communication (+0%)
Dance (10) 25%
Intimidate (15) 55%
Sing (10) 30%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)

Knowledge (+5%)
Battle (10) 60%
Cult Lore (Humakt) (0) 45%
Farm (10) 45%
First Aid (10) 30%
Herd (5) 20%

Magic (+5%)
Meditate (0) 35%
Spirit Combat (20) 40%
Worship (Humakt) (0) 45%
Perception (+5%)
Listen (25) 40%
Scan (25) 65%
Ranged (+10%)
Composite Bow (5) 25%
Javelin (10) 15%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 30%
Broadsword (10) 70%
Dagger (15) 50%
Greatsword (5) 85%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 65%
Stealth (+0%)

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (28) 53%
Drive (Chariot) (5) 5%
Jump (42) 42%
Ride (Horse) (5) 5%
Ride (Horse) (5) 5%
Swim (15) 15%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 25%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 55%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 30%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Animal Lore (5) 10%
Battle (10) 60%
Celestial Lore (5) 10%
Cult Lore (Humakt) (0) 45%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 45%
First Aid (10) 30%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 35%
Prepare Corpse (10) 15%
Spirit Combat (20) 40%
Worship (Humakt) (0) 45%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 65%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 25%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 15%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 70%
Dagger (15) 50%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 85%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 65%
Small Shield (15) 25%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 70% 1D8+1+1D4 5
/12
Dagger 50% 1D4+2+1D4 7
/6
Greatsword 85% 2D8+1D4 4
/12
Medium Shield 65% 1D4+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 15% 1D10+1D2 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 7 /7
16-18 L Arm 6 6 /6
13-15 R Arm 6 6 /6
12 Chest 5 8 /8
9-11 Abdomen 3 7 /7
5-8 L Leg 6 7 /7
1-4 R Leg 6 7 /7
Equipment
Equipment
disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Greatsword
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L
Dagger