Baart the Long

Air Death Harmony

Hunter of Sartar, Initiate of Foundchild

Initiate of Odayla
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Created at 2023/10/28 by baaface


Description


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Characteristics
Strength 11 55%
Constitution 12 60%
Size 14 70%
Dexterity 16 80%
Intelligence 14 70%
Power 16 80%
Charisma 13 65%
Attributes
Rune Points (Foundchild) 3
Rune Points (Odayla) 0
Damage Bonus +1D4
DEX Strike Rank 1
Hit Points 13
Healing Rate 2
Magic Points 16
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 100%
Earth Earth 60%
Fire/Sky Fire/Sky 20%
Death Death 75%
Harmony Harmony 75%
Rune Spells
Cure Poison Fertility Harmony 1
Heal Wound Magic 1
Shield Magic 1
Movement
Ground 8
Passions & Reputation
Love (Family) 80%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Heal 2
Light 1
Mobility 1
Speedart 1
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+5%)
Communication (+5%)
Dance (10) 20%
Sing (10) 45%
Speak (Tradetalk) (0) 15%
Manipulation (+10%)
Conceal (5) 25%

Knowledge (+5%)
Animal Lore (5) 50%
Cult Lore (Foundchild) (0) 20%
Farm (10) 35%
Herd (5) 20%
Peaceful Cut (10) 50%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 40%
Worship (Foundchild) (0) 55%
Perception (+5%)
Listen (25) 40%
Scan (25) 65%
Track (5) 65%
Ranged (+10%)
Composite Bow (5) 80%
Javelin (10) 30%
Sling (5) 80%

Melee (+10%)
1H Spear (5) 50%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 65%
Stealth (+5%)
Hide (10) 35%

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (26) 31%
Drive (Chariot) (5) 10%
Jump (39) 44%
Ride (Horse) (5) 10%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 45%
Speak (Tradetalk) (0) 15%
Manipulation (+10%)
Conceal (5) 25%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Animal Lore (5) 50%
Battle (10) 15%
Celestial Lore (5) 10%
Cult Lore (Foundchild) (0) 20%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 50%
Plant Lore (5) 10%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Spirit Combat (20) 40%
Worship (Foundchild) (0) 55%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 65%
Search (25) 30%
Track (5) 65%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 80%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 80%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 50%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 65%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 35%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 50% 1D6+1+1D4 5
/10
Medium Shield 65% 1D4+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 80% 1D8+1 1 100m
Sling 80% 1D8 1 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 4 4 /4
13-15 R Arm 4 4 /4
12 Chest 6 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 4 5 /5
1-4 R Leg 4 5 /5
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L