Korrik

Air Movement Man

Chariot Driver of Sartar, Initiate of Orlanth

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Created at 2024/02/01 by Dave Binny


Description


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Characteristics
Strength 19 95%
Constitution 14 70%
Size 17 85%
Dexterity 14 70%
Intelligence 10 50%
Power 13 65%
Charisma 10 50%
Attributes
Rune Points (Orlanth) 3
Damage Bonus +1D6
DEX Strike Rank 2
Hit Points 16
Healing Rate 3
Magic Points 13
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 80%
Earth Earth 15%
Fire/Sky Fire/Sky 20%
Water Water 55%
Harmony Harmony 60%
Man Man 75%
Movement Movement 80%
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 60%
Hate (Lunar Empire) 60%
Honor 70%
Love (Family) 90%
Loyalty (Clan) 60%
Loyalty (Sartar) 60%
Loyalty (Tribe) 60%
Reputation 12%
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Drive (Chariot) (5) 60%
Ride (Tbd) (5) 15%
Communication (+0%)
Dance (10) 30%
Intrigue (5) 15%
Orate (10) 55%
Sing (10) 30%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)

Knowledge (+0%)
Alchemy (0) 25%
Battle (10) 55%
Cult Lore (Orlanth) (0) 15%
Customs (Heortling) (0) 10%
Elder Race Lore (Duck) (5) 15%
Farm (10) 30%
First Aid (10) 30%
Herd (5) 15%

Magic (+5%)
Meditate (0) 25%
Spirit Combat (20) 40%
Worship (Orlanth) (0) 25%
Perception (+0%)
Scan (25) 40%
Ranged (+10%)
Composite Bow (5) 70%
Javelin (10) 30%

Melee (+10%)
1H Spear (5) 70%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Whip (5) 40%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 65%
Stealth (-5%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (28) 33%
Drive (Chariot) (5) 10%
Drive (Chariot) (5) 60%
Jump (42) 47%
Ride (Horse) (5) 10%
Ride (Tbd) (5) 15%
Swim (15) 20%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 30%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 15%
Orate (10) 55%
Sing (10) 30%
Speak (Heortling) (0) 0%
Speak (Heortling) (50) 50%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+0%)
Alchemy (0) 25%
Animal Lore (5) 5%
Battle (10) 55%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Orlanth) (0) 15%
Customs (Heortling) (0) 10%
Customs (Heortling) (25) 25%
Elder Race Lore (Elves) (5) 5%
Elder Race Lore (Duck) (5) 15%
Evaluate (10) 10%
Farm (10) 30%
First Aid (10) 30%
Game (15) 15%
Herd (5) 15%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 10%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 15%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+5%)
Meditate (0) 25%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Orlanth) (0) 25%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 25%
Scan (25) 40%
Search (25) 25%
Track (5) 5%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 70%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 70%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 40%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 65%
Small Shield (15) 25%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 70% 1D6+1+1D6 5
/10
Medium Shield 65% 1D4+1D6 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 70% 1D8+1 2 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 6 /6
16-18 L Arm 1 5 /5
13-15 R Arm 1 5 /5
12 Chest 3 7 /7
9-11 Abdomen 3 6 /6
5-8 L Leg 1 6 /6
1-4 R Leg 1 6 /6
Equipment
Equipment
Cultural Weapons
Whip
Linothorax (3pts)
Leather greaves & vambraces (1pt)
Composite helm (2pts)
1D6 Distinctive Scars
Wineskin
Largesse from leader worth 150 l
Chariot belongs to leader or temple