Angeria VonMichael

Air Illusion Disorder

Thief of Sartar, Initiate of Eurmal

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Created at 2024/06/20 by Zadamt


Description

Most important family member - Mums Mum. Philosopher. Present at Grizzly Peak. Killed by Lunar spirits. ———— Mum’s Dad - Bandit Not present at Grizzly Peak or Bold Home or Holy Country. Killed by Ogres. ———— Dad’s Mum- Healer Not present at Grizzly Peak. Fought in Holy Country and survived unscathed. Fought at Boldhome - Died with great glory. ———— Dad’s Dad - Priest Not present at Grizzly Peak. Fought in Holy Country and survived unscathed. Fought at Boldhome. Died. ————– Mum - Farmer Survived numerous ambushes by Prax. Acclaimed Pharandros as King. Survived Battle of Moonbush. Fought in Starbrow’s Rebellion - Outlawed by Lunars for 4 years. Fought in Grazeland campaign - Survived. Joined White But Society. Killed in Lion King’s Feast. Dad - Noble Survived numerous ambushes by Prax. Acclaimed Pharandros as King. Killed at battle of Moonbush Family heirloom - small stone dragon newt figurine. 1 point spell matrix for a find substance spell - need to decide type of substance.


Add to my Roster Text Notes (1)
Characteristics
Strength 19 95%
Constitution 18 90%
Size 20 100%
Dexterity 11 55%
Intelligence 15 75%
Power 11 55%
Charisma 11 55%
Attributes
Rune Points (Eurmal) 3
Damage Bonus +1D6
DEX Strike Rank 3
Hit Points 20
Healing Rate 3
Magic Points 11
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 90%
Darkness Darkness 40%
Fire/Sky Fire/Sky 20%
Chaos Chaos 10%
Disorder Disorder 80%
Illusion Illusion 83%
Spirit Spirit 30%
Rune Spells
Illusory Motion Illusion 1
Illusory Odor Illusion 1
Illusory Sound Illusion 1
Movement
Ground 8
Passions & Reputation
Hate (Authority) 60%
Hate (Lunar Empire) 80%
Hate (Praxis) 60%
Honor (Devotion) 70%
Love (Family) 80%
Loyalty (Clan) 70%
Loyalty (Esrolia) 60%
Loyalty (Phrandos) 60%
Loyalty (Tribe) 70%
Loyalty (White Bull) 60%
Reputation 12%
Spirit Magic
Disruption 1
Glamour 2
Ignite 1
Details
Standard of Living Poor
Income 30 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+0%)
Climb (40) 50%
Dodge (22) 42%
Communication (+0%)
Charm (15) 25%
Dance (10) 35%
Disguise (5) 35%
Fast Talk (5) 120%
Sing (10) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Devise (5) 45%
Sleight (10) 50%

Knowledge (+5%)
Cult Lore (Eurmal) (0) 35%
Farm (10) 35%
Herd (5) 20%

Magic (+0%)
Meditate (0) 5%
Sense Chaos (0) 50%
Spirit Combat (20) 35%
Spirit Dance (0) 50%
Spirit Lore (0) 20%
Worship (Eurmal) (0) 20%
Perception (+5%)
Insight (Species) (20) 45%
Ranged (+10%)
Composite Bow (5) 25%
Javelin (10) 30%

Melee (+10%)
1H Mace (15) 55%
1H Spear (5) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 80%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Stealth (-5%)
Hide (10) 35%
Move Quietly (10) 35%

Agility (+0%)
Boat (5) 5%
Climb (40) 50%
Dodge (22) 42%
Drive (Chariot) (5) 5%
Jump (33) 33%
Ride (Horse) (5) 5%
Ride (Horse) (5) 5%
Swim (15) 15%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 25%
Dance (10) 35%
Disguise (5) 35%
Fast Talk (5) 120%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 45%
Play Instrument (5) 15%
Sleight (10) 50%

Knowledge (+5%)
Animal Lore (5) 10%
Battle (10) 15%
Celestial Lore (5) 10%
Cult Lore (Eurmal) (0) 35%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Chaos (0) 50%
Spirit Combat (20) 35%
Spirit Dance (0) 50%
Spirit Lore (0) 20%
Worship (Eurmal) (0) 20%
Perception (+5%)
Insight (Species) (20) 45%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 25%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 55%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 80%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Small Shield (15) 25%
Stealth (-5%)
Hide (10) 35%
Move Quietly (10) 35%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 80% 1D4+2+1D6 8
/6
Fist 35% 1D3+1D6 8
/0
Light Mace 55% 1D6+2+1D6 7
/6
Medium Shield 40% 1D4+1D6 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 25% 1D8+1 3 100m
Light Crossbow 35% 2D4+2 3 100m
Thrown Dagger 15% 1D4+1D3 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 1 7 /7
16-18 L Arm 3 6 /6
13-15 R Arm 3 6 /6
12 Chest 1 8 /8
9-11 Abdomen 1 7 /7
5-8 L Leg 1 7 /7
1-4 R Leg 1 7 /7
Equipment
Equipment
Lock picks
Jimmy
Other appropriate tools
Light one-handed weapon
Mask
20m rope w/ grapple
Sack
Hooded Lantern
30 L in coin
Secret thieves mark
Light Crossbow
Leather garb
Vambraces
Leather hood