Tea - Dunkirk


Trad



Henarl the Witch-Breaker of Yellow Elf

Assistant Shaman of Clan, Tribe. [View]


Cults
Initiate of High King Elf
/1 RP
Characteristics
Strength 12
Constitution 10
Size 7
Dexterity 14
Intelligence 18
Power 16
Charisma 9
Damage Bonus
SIZ SR 2
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 0 3
L Arm 16-18 0 2
R Arm 13-15 0 2
Chest 12 0 4
Abdomen 9-11 0 3
L Leg 5-8 0 3
R Leg 1-4 0 3
Hit Points
HP
/9

Magic Points
MP
/16

Runes
Truth Truth 75%
Skills
Spirit Combat 95%
Plant Lore 90%
Elf Bow 90%
Climb 85%
Sing 75%
Listen 65%
First Aid 50%
Jump 47%
Hide 45%
Elfsense 45%
Magic
Spirit Magic
Multimissile 1
Repair 1
Shimmer 7
Spell Matrix Enchantment 1
Rune Spells
Arrow Trance 1
Weapons
Attack Skill Damage SR HP
Grapple 40% Special 8 0 / 0
Small Shield 40% 1D3 7 8 / 8
Attack Skill Damage SR Range Special
Elf Bow 90% 1D8+1 2 80m

Handi Rain-Makelarm of Old Tarsh

Hunter of Clan, Tribe. [View]


Cults
Initiate of Engizi
/1 RP
Characteristics
Strength 9
Constitution 10
Size 14
Dexterity 20
Intelligence 15
Power 14
Charisma 12
Damage Bonus
SIZ SR 2
DEX SR 0
Hit Locations
Location Armor HP
Head 19-20 0 4
L Arm 16-18 0 3
R Arm 13-15 0 3
Chest 12 0 5
Abdomen 9-11 0 4
L Leg 5-8 0 4
R Leg 1-4 0 4
Hit Points
HP
/11

Magic Points
MP
/14

Runes
Man Man 75%
Movement Movement 75%
Skills
Swim 80%
Jump 80%
Sling 70%
Climb 60%
Dodge 60%
Speak (Tarshite) 50%
Medium Shield 45%
Crossbows 40%
Fist 40%
Animal Lore 40%
Magic
Spirit Magic
Coordination 1
Extinguish 1
Mobility 1
Rivereyes 1
Rune Spells
Summon Water Elemental 1
Weapons
Attack Skill Damage SR HP
1H Battle Axe 40% 1D8+2 5 8 / 8
Medium Shield 45% 1D4 5 12 / 12
Attack Skill Damage SR Range Special
Sling 70% 1D8 0 80m

Senranda the Younge of Durulz (Ducks)

Bandit of Clan, Tribe. [View]


Cults
Initiate of Eiritha
/1 RP
Characteristics
Strength 6
Constitution 13
Size 7
Dexterity 11
Intelligence 13
Power 14
Charisma 13
Damage Bonus
SIZ SR 2
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 3 4
L Arm 16-18 3 3
R Arm 13-15 3 3
Chest 12 3 5
Abdomen 9-11 3 4
L Leg 5-8 3 4
R Leg 1-4 3 4
Hit Points
HP
/12

Magic Points
MP
/14

Runes
Fertility Fertility 75%
Harmony Harmony 75%
Skills
Swim 90%
Understand Herd Beast 70%
Battle Axe 65%
Hide 60%
Speak (Heortling) 55%
Survival 50%
Medium Shield 45%
Climb 40%
Listen 40%
Spirit Combat 40%
Magic
Spirit Magic
Farsee 4
Slow 1
Rune Spells
Summon Earth Elemental 1
Weapons
Attack Skill Damage SR HP
1H Battle Axe 65% 1D8+2 8 8 / 8
Medium Shield 45% 1D4 8 12 / 12
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

Anarmsson of Old Tarsh

Light Infantry of Clan, Tribe. [View]


Cults
Initiate of Yelmalio
/1 RP
Characteristics
Strength 9
Constitution 15
Size 10
Dexterity 11
Intelligence 14
Power 11
Charisma 8
Damage Bonus
SIZ SR 2
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 3 5
L Arm 16-18 3 4
R Arm 13-15 3 4
Chest 12 3 6
Abdomen 9-11 3 5
L Leg 5-8 3 5
R Leg 1-4 3 5
Hit Points
HP
/15

Magic Points
MP
/11

Runes
Harmony Harmony 75%
Truth Truth 75%
Skills
Large Shield 65%
Broadsword 60%
Sling 55%
Battle 55%
Sing 50%
Speak (Tarshite) 45%
Scan 40%
Listen 40%
Climb 40%
Survival 35%
Magic
Spirit Magic
Lantern 1
Repair 4
Rune Spells
Sunbright 2
Weapons
Attack Skill Damage SR HP
Broadsword 60% 1D8+1 7 12 / 12
Large Shield 65% 1D6 8 16 / 16
Attack Skill Damage SR Range Special
Sling 55% 1D8 3 80m