Giant (10m) Disorder


Author: christopherallison

Rune: Disorder

An extremely surly and untrustworthy race. At its full growth of 15 meters in height, the giant is a truly formidable creature. Fortunately, most giants are not that large. Giants grow at the rate of 1 point of SIZ per game year. For STR and SIZ, roll 3D6 for every 2 meters of height and add +18 to each. It is unknown what the upper limit of a giant’s lifespan is, as especially old and huge ones are so dangerous that armies are marshalled against them. Gonn Orta, a famous and ancient giant, was born in the First Age and is said to be active still. Giants normally shun contact with humans, but they have a fondness for human flesh. The smell of carnage and carrion lures them from their mountain lairs in search of easy feasting. People often call them “the Devourers.”

Creation Notes

Human-sized opponents should subtract –10 from all hit location rolls when attacking giants, unless the giant stoops to reach them. Giants are so naturally contrary that any magical attempt to influence their actions or emotional responses (such as the spells of Befuddle, Demoralize, and Fanatacism) have only a 5% chance of working on them, no matter how many magic points the spell user has used, or how high their POW. Giants have thick skin worth 6 points +1 point per D6 of their damage modifier. Thus, a giant with a 7D6 damage modifier has 13-point skin.


Statistic Dice Max
STR 15d6+18 124
CON 1d6+12 20
SIZ 15d6+18 124
DEX 3d6 21
INT 2d6+6 21
POW 3d6 21
CHA 3d6 21

Hit Locations: Humanoids

Movement Value
Ground 8


Passion Bonus
Hate (Order) +10%


Skill Base Bonus
2H Hammer 5 +15%
Rock 15 +15%