(Tiers) Azure Earth

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Author: Merrick Trout Owen


Rune: Earth

The nation of Azure was once the richest and largest of the Younger Realms. Founded in -39 TR on a verdant, fertile plain, it enjoyed endlessly pleasant weather and modest rains, resulting in a land of abundance and pastoral beauty. The most populous of the realms in the Tiers, both in terms of humans and beastmen, Azure had few cities, but endless stretches of wheat-ridden villages. Where there were once numerous wild tribes of Beastmen, the barons have tamed these mighty hunters into harvest hands, and Azure is now home to the numerous settlement of mixed denizens. These same barons gradually weakened royal power to the point where the Queen’s rule was merely nominal and landed barons ruled the day to day lives of most people.



Statistics

Statistic Dice Max
STR 3d6 21
CON 3d6 21
SIZ 2d6+6 21
DEX 3d6 21
INT 2d6+6 21
POW 3d6 21
CHA 3d6 21

Hit Locations: Humanoids


Movement Value
Ground 8

Passions

Passion Bonus
Loyalty (Azure) +10%
Honor (Tiersman) +10%
Fear (Earthbreaker) +10%

Skills

Skill Base Bonus
Customs (Tiersman) 0 +35%
Farm 0 +30%
Bargain 0 +25%
Battle 0 +20%
Manage Household 0 +15%
1H Spear 0 +15%
Shortsword 0 +10%
1H Axe 0 +10%
2H Spear 0 +10%
1H Mace 0 +10%