(Tiers) Haven (Free Cities) Water


Author: Merrick Trout Owen

Rune: Water

The Ladies and Lords of the coastal realm of Haven are known to spend as much energy fighting each other as they do the other realms. In recent generations, many of the coastal cities rebelled and became known as the Free Cities, lawless dots along the coast. The majority of the realm’s political and economic might resided within them, and by the time of Kyros’ conquest of the Tiers, all major coastal powers had declared independence. This left Haven with an ambiguous ruling structure (a loose alliance of allied noble houses) that could not simultaneously weather political infighting and armed conflict. Despite that, Haven rules the western seas through a combination of naval power and mystical aid from the School of Tides, much to the chagrin of neighboring Stalwart


Statistic Dice Max
STR 3d6 21
CON 3d6 21
SIZ 2d6+6 21
DEX 3d6 21
INT 2d6+6 21
POW 3d6 21
CHA 3d6 21

Hit Locations: Humanoids

Movement Value
Ground 8


Passion Bonus
Hate (Stalwart) +10%
Loyalty (Free Cities) +10%
Honor (Tiersman) +10%


Skill Base Bonus
Customs ((Tiersman)) 0 +35%
Swim 0 +30%
Bargain 0 +25%
Battle 0 +20%
Manage Household 0 +15%
1H Spear 0 +15%
Shortsword 0 +10%
1H Axe 0 +10%
2H Spear 0 +10%
1H Mace 0 +10%