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NPC_1
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Stat Block
--- NPC_1 --- Runes: Air Movement Man Type: Player Character Homeland: Durulz (Ducks) Occupation: Bandit Rune Lord of Cult: Orlanth Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: NPC is Retiring and Self-Conscious. He is a Epic adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 16 (80%) Size: 6 (30%) Dexterity: 15 (75%) Intelligence: 15 (75%) Power: 15 (75%) Charisma: 12 (60%) Derived Stats: Damage Bonus: 0 Hit Points: 15 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Honor 60% Reputation 12% Love (Family) 60% Loyalty (Band) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Orlanth - Rune Lord - Rune Points: 8 Elemental Runes: Air 100% Earth 70% Darkness 60% Power Runes: Man 95% Movement 95% Condition Runes: Skills: **Agility (+5%)** Boat 45% Climb 70% Dodge 45% Drive (Chariot) 10% Jump 90% Ride (Horse) 0% Swim 125% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 40% Dance 15% Disguise 5% Fast Talk 25% Intimidate 25% Intrigue 5% Orate 65% Sing 30% Speak (Heortling) 50% Speak (Stormspeech) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 20% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 45% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 90% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 65% Spirit Dance 15% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 70% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 20% **Stealth (+15%)** Hide 95% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 40% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 65% Dagger 85% Fist 45% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 60% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 65% Staff Sling 20% Throwing Dagger 60% Thrown Axe 20% **Shield (+10%)** Large Shield 95% Medium Shield 40% Small Shield 25% Spirit Magic: Heal (1pts) Demoralize (2pts) Disruption (1pts) Protection (2pts) Rune Spells: Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Wind Warp (1pts) Summons of Evil (3pts) Melee Attacks: Large Shield 95% 1D6 SR 8 16/16 HP Broadsword 65% 1D8+1 SR 7 12/12 HP Ranged Attacks: Light Crossbow 60% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** NPC_1 ** Runes: Air Movement Man Homeland: Durulz (Ducks), Occupation: Bandit, Rune Lord of Cult: Orlanth STR: 10, CON: 16, SIZ: 6, DEX: 15, INT: 15, POW: 15, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 15, Magic Points: 15, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 12%, Love (Family) 60%, Loyalty (Band) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Honor 60%, Cults: Orlanth - Rune Lord - Rune Points: 8 Runes: Darkness 60%, Air 100%, Earth 70%, Man 95%, Movement 95%, Skills: Swim 125%, Large Shield 95%, Hide 95%, Survival 90%, Jump 90%, Dagger 85%, Climb 70%, Worship (Orlanth) 70%, Broadsword 65%, Sling 65%, Spirit Combat 65%, Orate 65%, Throwing Dagger 60%, Crossbows 60% Spirit Magic: Heal (1pts), Demoralize (2pts), Disruption (1pts), Protection (2pts) Rune Spells: Wind Warp (1pts), Summons of Evil (3pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Broadsword 65% 1D8+1 SR 7 12/12 HP Large Shield 95% 1D6 SR 8 16/16 HP Light Crossbow 60% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,