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Aventulf Half-Belly
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--- Aventulf Half-Belly --- Runes: Man Harmony Air Type: Player Character Homeland: Sartar Occupation: Crafter Initiate of Cult: Issaries Standard of Living: Free Income: 80 L Ransom: 500 L Description: Aventulf, a bronze smith and merchant, began his journey with his grandfather, a humble smith, Arntulf. Arntulf didn't seek out glory, but he felt that his life as a redsmith was how he could best serve his community. While others went, he didn't attend the Battle of Grizzly Peak, but he forged weapons and armour for the soldiers. When Lunar raiders came seeking magics, Arntulf fought back as best he could. Though he survived, he developed a deep hatred of Lunars. When the Lunar army invaded the kingdom of Sartar with great success, although at high cost, seizing the supposedly impregnable capital city by force and extinguishing the Flame of Sartar that united the legendary kingdom. Arntulf participated in the Boldhome Campaign and was devoured by the Crimson Bat; thus, his soul no longer exists. Within his family, a deep hatred of Lunars continues. His father, Aventar, barely knew his father. But continued his smithing and traded with other local clans and tribes. But was killed shortly after Avntulf was born, by Tusk Riders. He fought bravely, but was mortally wounded in battle, never getting to see Aventulf grow up. Aventulf had good reasons to hate both Lunar and Tusk Riders. Upon reaching manhood, Aventulf survived the Great Winter and continued until the Battle of the Auroch Hills, when Broyan's rebel army ambushed and defeated the Lunar army by partially reviving Orlanth and Ernalda. The pro-Lunar queen of Esrolia was overthrown in a coup d'ĂȘtat and civil war erupted in that land. In the end, Aventulf lived to carry on his lineage. A new planet (called the Boat Planet) appeared in the Sky, prophesying doom and change. Harrek the Berserk and his Wolf Pirates arrived in the Holy Country after circumnavigating the world. They allied with Queen Samastina and King Broyan, and routed the Lunar Army at the Battle of Pennel Ford. During the battle, Orlanth was freed from the Underworld, and the constellation called Orlanth's Ring appeared with additional stars and quickly rose to the top of the sky. After the battle, Harrek's companion Argrath, a Sartarite from New Pavis, travelled with a small group of followers to the border of Sartar and Prax and summoned the Praxian demigod Jaldon Goldentooth to recognize him as the White Bull. That winter, Harrek and Broyan sacked the City of Wonders. That same winter, Humakti killed the Lunar client, King Temertain of Boldhome. He was attacked and badly wounded by foreign soldiers or raiders, receiving a vicious scar on his abdomen. Stats: Strength: 19 (95%) Constitution: 14 (70%) Size: 12 (60%) Dexterity: 15 (75%) Intelligence: 11 (55%) Power: 12 (60%) Charisma: 14 (70%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Sartar) 60% Loyalty (Temple) 60% Hate (Tusk Riders) 60% Hate (Lunar Empire) 84% Reputation 10% Love (Family) 60% Loyalty (Guild) 60% Loyalty (Tribe) 60% Fear (Dragons) 60% Loyalty (Clan) 60% Hate (Esarolia) 60% **Cults: Issaries - Initiate - Rune Points: 3 Elemental Runes: Air 80% Earth 45% Fire/Sky 25% Power Runes: Disorder 10% Fertility 50% Man 90% Illusion 50% Movement 50% Beast 10% Truth 50% Death 50% Stasis 50% Harmony 90% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 40% Drive (Chariot) 15% Jump 55% Ride (Horse) 15% Ride (Horse) 20% Swim 25% **Communication (+5%)** Act 10% Art 20% Bargain 30% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Tradetalk) 25% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Issaries) 30% Customs (Heortling) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 55% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (Heortling) 15% Lore (Sartar) 10% Manage Household 40% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Read/Write (Tradetalk) 20% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Issaries) 40% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Craft (Bronze) 20% Craft (Bronze) 75% Craft (Leather) 40% Devise 30% Play Instrument 15% Sleight 20% **Perception (+0%)** Insight (Species) 20% Insight (Human) 30% Listen 25% Scan 25% Search 25% Track 5% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 65% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 35% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 40% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 65% Small Shield 25% Spirit Magic: Heal (1pts) Ignite (1pts) Bladesharp (1pts) Protection (1pts) Rune Spells: Lock (1pts) Passage (1pts) Path Watch (2pts) Melee Attacks: Medium Shield 65% 1D4+1D4 SR 7 12/12 HP 1H Short Spear 65% 1D6+1+1D4 SR 6 10/10 HP Ranged Attacks: Thrown Javelin 40% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Set of tools Crafted goods worth 100 L 20 L in coin Cultural weapon
** Aventulf Half-Belly ** Runes: Man Harmony Air Homeland: Sartar, Occupation: Crafter, Initiate of Cult: Issaries STR: 19, CON: 14, SIZ: 12, DEX: 15, INT: 11, POW: 12, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Fear (Dragons) 60%, Loyalty (Clan) 60%, Hate (Esarolia) 60%, Loyalty (Temple) 60%, Hate (Tusk Riders) 60%, Hate (Lunar Empire) 84%, Reputation 10%, Love (Family) 60%, Loyalty (Guild) 60%, Loyalty (Tribe) 60%, Loyalty (Sartar) 60%, Cults: Issaries - Initiate - Rune Points: 3 Runes: Air 80%, Earth 45%, Fire/Sky 25%, Death 50%, Stasis 50%, Harmony 90%, Disorder 10%, Man 90%, Illusion 50%, Movement 50%, Fertility 50%, Beast 10%, Truth 50%, Skills: Craft (Bronze) 75%, Medium Shield 65%, 1H Spear 65%, Evaluate 55%, Jump 55%, Speak (Heortling) 55%, Climb 50%, Worship (Issaries) 40%, Javelin 40%, Craft (Leather) 40%, Manage Household 40%, Dodge 40%, Sing 35%, Broadsword 35% Spirit Magic: Heal (1pts), Ignite (1pts), Bladesharp (1pts), Protection (1pts) Rune Spells: Lock (1pts), Passage (1pts), Path Watch (2pts) Attacks: Medium Shield 65% 1D4+1D4 SR 7 12/12 HP 1H Short Spear 65% 1D6+1+1D4 SR 6 10/10 HP Thrown Javelin 40% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Set of tools, Crafted goods worth 100 L, 20 L in coin, Cultural weapon,