Aventulf Half-Belly

Man Harmony Air

Crafter of Sartar, Initiate of Issaries

Colymar Clan | Sartar Tribe Thumbnail

Created at 2026/01/13 by Voyaguer


Description

Aventulf, a bronze smith and merchant, began his journey with his grandfather, a humble smith, Arntulf. Arntulf didn’t seek out glory, but he felt that his life as a redsmith was how he could best serve his community. While others went, he didn’t attend the Battle of Grizzly Peak, but he forged weapons and armour for the soldiers. When Lunar raiders came seeking magics, Arntulf fought back as best he could. Though he survived, he developed a deep hatred of Lunars. When the Lunar army invaded the kingdom of Sartar with great success, although at high cost, seizing the supposedly impregnable capital city by force and extinguishing the Flame of Sartar that united the legendary kingdom. Arntulf participated in the Boldhome Campaign and was devoured by the Crimson Bat; thus, his soul no longer exists. Within his family, a deep hatred of Lunars continues. His father, Aventar, barely knew his father. But continued his smithing and traded with other local clans and tribes. But was killed shortly after Avntulf was born, by Tusk Riders. He fought bravely, but was mortally wounded in battle, never getting to see Aventulf grow up. Aventulf had good reasons to hate both Lunar and Tusk Riders. Upon reaching manhood, Aventulf survived the Great Winter and continued until the Battle of the Auroch Hills, when Broyan’s rebel army ambushed and defeated the Lunar army by partially reviving Orlanth and Ernalda. The pro-Lunar queen of Esrolia was overthrown in a coup d’ĂȘtat and civil war erupted in that land. In the end, Aventulf lived to carry on his lineage. A new planet (called the Boat Planet) appeared in the Sky, prophesying doom and change. Harrek the Berserk and his Wolf Pirates arrived in the Holy Country after circumnavigating the world. They allied with Queen Samastina and King Broyan, and routed the Lunar Army at the Battle of Pennel Ford. During the battle, Orlanth was freed from the Underworld, and the constellation called Orlanth’s Ring appeared with additional stars and quickly rose to the top of the sky. After the battle, Harrek’s companion Argrath, a Sartarite from New Pavis, travelled with a small group of followers to the border of Sartar and Prax and summoned the Praxian demigod Jaldon Goldentooth to recognize him as the White Bull. That winter, Harrek and Broyan sacked the City of Wonders. That same winter, Humakti killed the Lunar client, King Temertain of Boldhome. He was attacked and badly wounded by foreign soldiers or raiders, receiving a vicious scar on his abdomen.


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Characteristics
Strength 19 95%
Constitution 14 70%
Size 12 60%
Dexterity 15 75%
Intelligence 11 55%
Power 12 60%
Charisma 14 70%
Attributes
Rune Points (Issaries) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 14
Healing Rate 3
Magic Points 12
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 80%
Earth Earth 45%
Fire/Sky Fire/Sky 25%
Harmony Harmony 90%
Man Man 90%
Rune Spells
Lock Harmony Movement 1
Passage Movement 1
Path Watch Movement 2
Movement
Ground 8
Passions & Reputation
Fear (Dragons) 60%
Hate (Esarolia) 60%
Hate (Lunar Empire) 84%
Hate (Tusk Riders) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Guild) 60%
Loyalty (Sartar) 60%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 10%
Spirit Magic
Bladesharp 1
Heal 1
Ignite 1
Protection 1
Details
Standard of Living Free
Income 80 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+10%)
Ride (Horse) (5) 20%
Communication (+5%)
Art (5) 20%
Bargain (5) 30%
Dance (10) 20%
Sing (10) 35%
Speak (Tradetalk) (0) 25%
Manipulation (+10%)
Craft (Bronze) (10) 75%
Craft (Leather) (10) 40%
Devise (5) 30%

Knowledge (+0%)
Cult Lore (Issaries) (0) 30%
Evaluate (10) 55%
Farm (10) 30%
Herd (5) 15%
Lore (Heortling) (0) 15%
Lore (Sartar) (0) 10%
Manage Household (10) 40%
Read/Write (Tradetalk) (0) 20%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Worship (Issaries) (0) 40%
Perception (+0%)
Insight (Human) (20) 30%
Ranged (+10%)
Composite Bow (5) 35%
Javelin (10) 40%

Melee (+10%)
1H Spear (5) 65%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 65%
Stealth (+5%)

Agility (+10%)
Boat (5) 15%
Climb (40) 50%
Dodge (30) 40%
Drive (Chariot) (5) 15%
Jump (45) 55%
Ride (Horse) (5) 15%
Ride (Horse) (5) 20%
Swim (15) 25%
Communication (+5%)
Act (5) 10%
Art (5) 20%
Bargain (5) 30%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 35%
Speak (Heortling) (0) 0%
Speak (Heortling) (50) 55%
Speak (Tradetalk) (0) 25%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Craft (Bronze) (10) 20%
Craft (Bronze) (10) 75%
Craft (Leather) (10) 40%
Devise (5) 30%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 10%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Issaries) (0) 30%
Customs (Heortling) (0) 0%
Customs (Heortling) (25) 25%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 55%
Farm (10) 30%
First Aid (10) 10%
Game (15) 15%
Herd (5) 15%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Heortling) (0) 15%
Lore (Sartar) (0) 10%
Manage Household (10) 40%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 0%
Read/Write (Tradetalk) (0) 20%
Shiphandling (0) 0%
Survival (15) 15%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Issaries) (0) 40%
Perception (+0%)
Insight (Species) (20) 20%
Insight (Human) (20) 30%
Listen (25) 25%
Scan (25) 25%
Search (25) 25%
Track (5) 5%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 35%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 40%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 65%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 65%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 65% 1D6+1+1D4 6
/10
Medium Shield 65% 1D4+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 40% 1D10+1D2 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
Set of tools
Crafted goods worth 100 L
20 L in coin
Cultural weapon