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Lonessa Tooth-wind
Full Character
Stat Block
--- Lonessa Tooth-wind --- Runes: Earth Disorder Death Type: Player Character Homeland: Old Tarsh Occupation: Bandit Initiate of Cult: Maran Gor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Stats: Strength: 17 (85%) Constitution: 19 (95%) Size: 17 (85%) Dexterity: 15 (75%) Intelligence: 17 (85%) Power: 11 (55%) Charisma: 10 (50%) Derived Stats: Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 21 Healing Rate: 0 Movement: Ground: 8 Passions & Reputations: Devotion (Maran Gor) 60% Loyalty (Shaker Temple) 60% Loyalty (Maran Gor Temple) 60% Reputation 5% Love (Family) 60% Loyalty (Band) 60% Loyalty (Clan) 70% Loyalty (Family) 60% **Cults: Maran Gor - Initiate - Rune Points: 3 Elemental Runes: Earth 90% Darkness 30% Fire/Sky 60% Power Runes: Man 50% Stasis 50% Movement 50% Fertility 25% Death 75% Illusion 50% Truth 50% Harmony 25% Disorder 75% Beast 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 35% Drive (Chariot) 10% Jump 50% Ride (Horse) 10% Ride (Boar) 25% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 50% Disguise 10% Fast Talk 10% Intimidate 60% Intrigue 10% Orate 15% Sing 25% Speak (Earthtongue) 15% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+10%)** Animal Lore 15% Battle 20% Celestial Lore 15% Cult Lore (Maran Gor) 25% Customs (Tarshite) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 35% First Aid 30% Game 25% Herd 15% Homeland Lore (Local) 40% Lore (Animal) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Survival 85% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Spirit Combat 35% Worship (Maran Gor) 45% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 35% **Stealth (+5%)** Hide 70% Move Quietly 15% **Melee (+20%)** 1H Axe 95% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 45% Broadsword 40% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 50% Composite Bow 25% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 85% Small Shield 35% Spirit Magic: Heal (3pts) Strength (0pts) Bladesharp (5pts) Rune Spells: Command (2pts) Shake Earth (1pts) Create Fissure (1pts) Melee Attacks: Small Axe 95% 1D6+1+1D6 SR 7 6/6 HP Medium Shield 85% 1D4+1D6 SR 6 12/12 HP Hit Locations: (19-20) - Head Armor: 3 7/7 HP (16-18) - L Arm Armor: 3 6/6 HP (13-15) - R Arm Armor: 3 6/6 HP (12) - Chest Armor: 3 8/8 HP (9-11) - Abdomen Armor: 3 7/7 HP (5-8) - L Leg Armor: 3 7/7 HP (1-4) - R Leg Armor: 3 7/7 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Lonessa Tooth-wind ** Runes: Earth Disorder Death Homeland: Old Tarsh, Occupation: Bandit, Initiate of Cult: Maran Gor STR: 17, CON: 19, SIZ: 17, DEX: 15, INT: 17, POW: 11, CHA: 10, Derived Stats: Magic Points: 11, Damage Bonus: +1D6, Hit Points: 21, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Passions: Reputation 5%, Love (Family) 60%, Loyalty (Band) 60%, Loyalty (Clan) 70%, Loyalty (Family) 60%, Devotion (Maran Gor) 60%, Loyalty (Shaker Temple) 60%, Loyalty (Maran Gor Temple) 60%, Cults: Maran Gor - Initiate - Rune Points: 3 Runes: Earth 90%, Darkness 30%, Fire/Sky 60%, Fertility 25%, Man 50%, Stasis 50%, Movement 50%, Illusion 50%, Death 75%, Disorder 75%, Truth 50%, Harmony 25%, Beast 50%, Skills: 1H Axe 95%, Survival 85%, Medium Shield 85%, Hide 70%, Intimidate 60%, Speak (Tarshite) 55%, Dance 50%, Axe, Throwing 50%, Jump 50%, Battle Axe 45%, Grapple 45%, Crossbows 45%, Large Shield 45%, Climb 45% Spirit Magic: Heal (3pts), Strength (0pts), Bladesharp (5pts) Rune Spells: Command (2pts), Shake Earth (1pts), Create Fissure (1pts) Attacks: Small Axe 95% 1D6+1+1D6 SR 7 6/6 HP Medium Shield 85% 1D4+1D6 SR 6 12/12 HP Hit Locations: (19-20) - Head Armor: 3 7/7 HP (16-18) - L Arm Armor: 3 6/6 HP (13-15) - R Arm Armor: 3 6/6 HP (12) - Chest Armor: 3 8/8 HP (9-11) - Abdomen Armor: 3 7/7 HP (5-8) - L Leg Armor: 3 7/7 HP (1-4) - R Leg Armor: 3 7/7 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,