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Enjosarley-Keeper
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Stat Block
--- Enjosarley-Keeper --- Runes: Death Movement Air Type: Player Character Homeland: Durulz (Ducks) Occupation: Light Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Enjosarley-Keeper is Macho and Affectionate. He is a Common adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 17 (85%) Size: 6 (30%) Dexterity: 17 (85%) Intelligence: 14 (70%) Power: 7 (35%) Charisma: 8 (40%) Derived Stats: Healing Rate: 3 Magic Points: 7 Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 3 Damage Bonus: 0 Hit Points: 16 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% Devotion (Humakt) 60% **Cults: Humakt - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 20% Air 70% Power Runes: Movement 75% Death 75% Condition Runes: Skills: **Agility (+10%)** Boat 40% Climb 50% Dodge 44% Drive (Chariot) 15% Jump 71% Ride (Horse) 0% Swim 100% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 10% Disguise 0% Fast Talk 20% Intimidate 25% Intrigue 0% Orate 5% Sing 15% Speak (Heortling) 45% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Humakt) 40% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 15% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 15% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+20%)** Hide 40% Move Quietly 40% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 65% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 75% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 65% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 80% Small Shield 30% Spirit Magic: Heal (1pts) Repair (1pts) Demoralize (2pts) Disruption (1pts) Rune Spells: True Weapon (1pts) Melee Attacks: Broadsword 75% 1D8+1 SR 6 12/12 HP Medium Shield 80% 1D4 SR 7 12/12 HP Ranged Attacks: Sling 65% 1D8 SR 1 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Enjosarley-Keeper ** Runes: Death Movement Air Homeland: Durulz (Ducks), Occupation: Light Infantry, Initiate of Cult: Humakt STR: 12, CON: 17, SIZ: 6, DEX: 17, INT: 14, POW: 7, CHA: 8, Derived Stats: Hit Points: 16, Magic Points: 7, Damage Bonus: 0, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Devotion (Humakt) 60%, Cults: Humakt - Initiate - Rune Points: 1 Runes: Fire/Sky 20%, Air 70%, Death 75%, Movement 75%, Skills: Swim 100%, Medium Shield 80%, Broadsword 75%, Jump 71%, 1H Spear 65%, Sling 65%, Climb 50%, Battle 45%, Speak (Heortling) 45%, Dodge 44%, Listen 40%, Cult Lore (Humakt) 40%, Grapple 40%, Move Quietly 40% Spirit Magic: Disruption (1pts), Heal (1pts), Repair (1pts), Demoralize (2pts) Rune Spells: True Weapon (1pts) Attacks: Broadsword 75% 1D8+1 SR 6 12/12 HP Medium Shield 80% 1D4 SR 7 12/12 HP Sling 65% 1D8 SR 1 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,