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Harmsdottir
Full Character
Stat Block
--- Harmsdottir --- Runes: Illusion Fertility Earth Type: Player Character Homeland: Durulz (Ducks) Occupation: Assistant Shaman Initiate of Cult: Yelm Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Harmsdottir is Keen and Outrageous. She is a Common adventurer. (She/Her) Stats: Strength: 4 (20%) Constitution: 10 (50%) Size: 8 (40%) Dexterity: 10 (50%) Intelligence: 14 (70%) Power: 8 (40%) Charisma: 8 (40%) Derived Stats: Damage Bonus: -1D4 Hit Points: 9 Healing Rate: 2 Magic Points: 8 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Shaman) 60% Honor 60% Reputation 5% **Cults: Yelm - Initiate - Rune Points: 1 Elemental Runes: Air 30% Earth 60% Power Runes: Illusion 75% Fertility 75% Condition Runes: Skills: **Agility (-5%)** Boat 25% Climb 35% Dodge 15% Jump 35% Ride (Horse) 20% Swim 85% **Communication (-5%)** Charm 10% Dance 10% Fast Talk 20% Intimidate 10% Orate 5% Sing 45% Speak (Firespeech) 35% Speak (Spiritspeech) 15% **Knowledge (+5%)** Animal Lore 10% Battle 15% Celestial Lore 10% Cult Lore (Yelm) 20% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Lore (Animal) 20% Lore (Plant) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 45% Prepare Corpse 5% Spirit Combat 70% Spirit Dance 5% Spirit Lore 15% Spirit Travel 15% Worship (Yelm) 15% **Manipulation (+0%)** Conceal 5% Craft (Arms) 20% Devise 5% Play Instrument 5% Sleight 10% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 20% Broadsword 45% Dagger 40% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 15% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 15% Spirit Magic: Speedart (1pts) Disruption (1pts) Coordination (2pts) Rune Spells: Shield (1pts) Melee Attacks: Sickle 40% 1D6+1-1D4 SR 8 6/6 HP Medium Shield 30% 1D4-1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Harmsdottir ** Runes: Illusion Fertility Earth Homeland: Durulz (Ducks), Occupation: Assistant Shaman, Initiate of Cult: Yelm STR: 4, CON: 10, SIZ: 8, DEX: 10, INT: 14, POW: 8, CHA: 8, Derived Stats: Damage Bonus: -1D4, Hit Points: 9, Magic Points: 8, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Honor 60%, Reputation 5%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Yelm - Initiate - Rune Points: 1 Runes: Air 30%, Earth 60%, Illusion 75%, Fertility 75%, Skills: Swim 85%, Spirit Combat 70%, Broadsword 45%, Meditate 45%, Sing 45%, Dagger 40%, Jump 35%, Homeland Lore (Local) 35%, Speak (Firespeech) 35%, Farm 35%, Climb 35%, Medium Shield 30%, Search 30%, Listen 30% Spirit Magic: Speedart (1pts), Disruption (1pts), Coordination (2pts) Rune Spells: Shield (1pts) Attacks: Sickle 40% 1D6+1-1D4 SR 8 6/6 HP Medium Shield 30% 1D4-1D4 SR 8 12/12 HP Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,