Rananda the Uprighter

Illusion Harmony Moon

Farmer of Durulz (Ducks), Initiate of Eurmal

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Created at 2019/12/05 by Garrett Bailey


Description

Rananda the Uprighter is Curious and Astonished. She is a Common adventurer. (She/Her)


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Characteristics
Strength 11 55%
Constitution 9 45%
Size 6 30%
Dexterity 17 85%
Intelligence 15 75%
Power 9 45%
Charisma 8 40%
Attributes
Rune Points (Eurmal) 1
Damage Bonus 0
DEX Strike Rank 1
Hit Points 8
Healing Rate 2
Magic Points 9
Spirit Damage 1D6
SIZ Strike Rank 3
Runes
Air Air 10%
Earth Earth 20%
Moon Moon 60%
Harmony Harmony 75%
Illusion Illusion 75%
Rune Spells
Illusory Sound Illusion 1
Movement
Ground 5
Water 8
Passions & Reputation
Hate (Authority) 60%
Love (Family) 60%
Loyalty (Clan) 70%
Loyalty (Tribe) 60%
Reputation 10%
Spirit Magic
Disruption 1
Shimmer 3
Details
Standard of Living Free
Income 80 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+10%)
Boat (25) 40%
Climb (40) 70%
Dodge (34) 89%
Swim (80) 100%
Communication (-5%)
Charm (15) 20%
Dance (10) 10%
Fast Talk (25) 35%
Sing (10) 15%
Manipulation (+15%)

Knowledge (+5%)
Cult Lore (Eurmal) (0) 20%
Farm (10) 35%
First Aid (10) 25%
Herd (5) 35%
Manage Household (10) 45%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Spirit Lore (0) 10%
Worship (Eurmal) (0) 40%
Perception (+5%)
Scan (25) 40%
Ranged (+15%)
Javelin (10) 35%
Sling (5) 30%

Melee (+15%)
1H Spear (5) 30%
2H Hammer (5) 30%
Battle Axe (10) 35%
Broadsword (10) 40%
Dagger (15) 65%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 45%
Small Shield (15) 45%
Stealth (+20%)

Agility (+10%)
Boat (25) 40%
Climb (40) 70%
Dodge (34) 89%
Drive (Chariot) (5) 15%
Jump (51) 61%
Ride (Horse) (0) 0%
Swim (80) 100%
Communication (-5%)
Act (5) 0%
Art (5) 0%
Bargain (5) 0%
Charm (15) 20%
Dance (10) 10%
Disguise (5) 0%
Fast Talk (25) 35%
Intimidate (15) 10%
Intrigue (5) 0%
Orate (10) 5%
Sing (10) 15%
Speak (Heortling) (50) 45%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Eurmal) (0) 20%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 25%
Game (15) 20%
Herd (5) 35%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 45%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 10%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Eurmal) (0) 40%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 40%
Search (25) 30%
Track (5) 10%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 20%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 35%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 30%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 30%
2H Axe (5) 20%
2H Hammer (5) 30%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 35%
Broadsword (10) 40%
Dagger (15) 65%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 45%
Small Shield (15) 45%
Stealth (+20%)
Hide (10) 30%
Move Quietly (10) 30%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 65% 1D4+2 8
/6
Medium Shield 45% 1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 40% 2D4+2 1 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 3 /3
16-18 L Arm 0 2 /2
13-15 R Arm 0 2 /2
12 Chest 0 4 /4
9-11 Abdomen 0 3 /3
5-8 L Leg 0 3 /3
1-4 R Leg 0 3 /3
Equipment
Equipment
Foodstuffs and livestock worth 120 L
Cultural Weapons
Sickle
Hammer
Two draft oxen
composite helm (3pts)