Kallyr Red

Illusion Disorder Darkness

Farmer of Durulz (Ducks), Initiate of Eurmal

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Created at 2019/12/05 by Garrett Bailey


Description

Kallyr Red is Voracious and Insecure. She is a Common adventurer. (She/Her)


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Characteristics
Strength 11 55%
Constitution 9 45%
Size 6 30%
Dexterity 15 75%
Intelligence 12 60%
Power 12 60%
Charisma 13 65%
Attributes
Rune Points (Eurmal) 1
Damage Bonus 0
DEX Strike Rank 2
Hit Points 8
Healing Rate 2
Magic Points 12
Spirit Damage 1D6+1
SIZ Strike Rank 3
Runes
Air Air 10%
Darkness Darkness 60%
Fire/Sky Fire/Sky 20%
Moon Moon 40%
Disorder Disorder 75%
Illusion Illusion 75%
Rune Spells
Illusory Substance Illusion 1
Movement
Ground 5
Water 8
Passions & Reputation
Hate (Authority) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 70%
Reputation 10%
Spirit Magic
Disruption 1
Glamour 2
Silence 1
Details
Standard of Living Free
Income 80 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Boat (25) 35%
Climb (40) 55%
Dodge (30) 65%
Jump (45) 70%
Swim (80) 95%
Communication (+5%)
Charm (15) 45%
Dance (10) 20%
Fast Talk (25) 55%
Sing (10) 25%
Manipulation (+5%)

Knowledge (+0%)
Cult Lore (Eurmal) (0) 35%
Farm (10) 30%
First Aid (10) 20%
Herd (5) 30%
Manage Household (10) 40%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Worship (Eurmal) (0) 20%
Perception (+0%)
Scan (25) 35%
Ranged (+5%)
Javelin (10) 40%
Sling (5) 20%

Melee (+5%)
1H Spear (5) 20%
2H Hammer (5) 20%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Shield (+5%)
Large Shield (15) 45%
Medium Shield (15) 35%
Stealth (+10%)

Agility (+5%)
Boat (25) 35%
Climb (40) 55%
Dodge (30) 65%
Drive (Chariot) (5) 10%
Jump (45) 70%
Ride (Horse) (0) 0%
Swim (80) 95%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 45%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (25) 55%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 25%
Speak (Heortling) (50) 55%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 10%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Eurmal) (0) 35%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (25) 25%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (10) 30%
First Aid (10) 20%
Game (15) 15%
Herd (5) 30%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 40%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 15%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Eurmal) (0) 20%
Worship (Orlanth) (0) 0%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 25%
Scan (25) 35%
Search (25) 25%
Track (5) 5%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 40%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 20%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 20%
2H Axe (5) 10%
2H Hammer (5) 20%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 45%
Medium Shield (15) 35%
Small Shield (15) 20%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 30% 1D8+1 7
/12
Large Shield 45% 1D6 8
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 40% 1D10 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 3 /3
16-18 L Arm 0 2 /2
13-15 R Arm 0 2 /2
12 Chest 0 4 /4
9-11 Abdomen 0 3 /3
5-8 L Leg 0 3 /3
1-4 R Leg 0 3 /3
Equipment
Equipment
Foodstuffs and livestock worth 120 L
Cultural Weapons
Sickle
Hammer
Two draft oxen
composite helm (3pts)