Haranulf Hendsson

Death Harmony Earth

Hunter of Sartar, Initiate of Flintnail

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Created at 2020/05/22 by Joseph Russell


Description

Haranulf Hendsson is Guarded and Limited. He is a Heroic adventurer. (He/Him)


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Characteristics
Strength 7 35%
Constitution 20 100%
Size 16 80%
Dexterity 17 85%
Intelligence 16 80%
Power 13 65%
Charisma 14 70%
Attributes
Rune Points (Flintnail) 3
Damage Bonus 0
DEX Strike Rank 1
Hit Points 21
Healing Rate 0
Magic Points 13
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 10%
Earth Earth 80%
Fire/Sky Fire/Sky 40%
Death Death 85%
Harmony Harmony 85%
Rune Spells
Dismiss Magic Magic 1
Divination Magic 1
Soul Sight Magic 1
Movement
Ground 8
Passions & Reputation
Love (Family) 70%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 11%
Spirit Magic
Repair 1
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+10%)
Climb (40) 75%
Dodge (34) 54%
Jump (51) 86%
Ride (Horse) (5) 20%
Communication (+5%)
Dance (10) 20%
Sing (10) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+15%)
Armour Making (Metal) (0) 40%
Conceal (5) 30%
Masonary (Stone) (0) 25%
Weapon Making (Metal) (0) 25%

Knowledge (+5%)
Animal Lore (5) 40%
Cult Lore (Flintnail) (0) 40%
Farm (10) 35%
Herd (5) 20%
Lore (Local) (0) 15%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 40%
Worship (Flintnail) (0) 25%
Perception (+5%)
Listen (25) 40%
Scan (25) 40%
Track (5) 40%
Ranged (+15%)
Arbalest (10) 80%
Composite Bow (5) 30%
Crossbows (25) 75%
Javelin (10) 35%
Pole Lasso (5) 30%

Melee (+15%)
1H Hammer (10) 35%
1H Spear (5) 30%
2H Axe (5) 30%
Battle Axe (10) 35%
Broadsword (10) 50%
Dagger (15) 40%
Grapple (25) 50%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 55%
Stealth (+10%)
Hide (10) 30%

Agility (+10%)
Boat (5) 15%
Climb (40) 75%
Dodge (34) 54%
Drive (Chariot) (5) 15%
Jump (51) 86%
Ride (Horse) (5) 20%
Swim (15) 25%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 25%
Speak (Heortling) (50) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+15%)
Armour Making (Metal) (0) 40%
Conceal (5) 30%
Craft (Arms) (10) 25%
Devise (5) 20%
Masonary (Stone) (0) 25%
Play Instrument (5) 20%
Sleight (10) 25%
Weapon Making (Metal) (0) 25%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 40%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Flintnail) (0) 40%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Flintnail) (0) 25%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 40%
Search (25) 30%
Track (5) 40%
Ranged (+15%)
Arbalest (10) 80%
Axe, Throwing (10) 25%
Composite Bow (5) 30%
Crossbows (25) 75%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 35%
Pole Lasso (5) 30%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 35%
1H Mace (15) 30%
1H Spear (5) 30%
2H Axe (5) 30%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 35%
Broadsword (10) 50%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 50%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 55%
Small Shield (15) 30%
Stealth (+10%)
Hide (10) 30%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Grapple 50% Special 6
/0
Medium Shield 55% 1D4 5
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Arbalest 80% 3D6+1 1 150m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 7 /7
16-18 L Arm 2 6 /6
13-15 R Arm 2 6 /6
12 Chest 2 8 /8
9-11 Abdomen 2 7 /7
5-8 L Leg 2 7 /7
1-4 R Leg 2 7 /7
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L