Derd

Death Movement Darkness

Noble of Prax: Bison Riders, Rune Lord of Foundchild

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Created at 2020/07/14 by Shawn Pierre


Description

Derd is Wholesome and Self-Giving. He is a Epic adventurer. (He/Him)


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Characteristics
Strength 15 75%
Constitution 17 85%
Size 21 105%
Dexterity 13 65%
Intelligence 17 85%
Power 13 65%
Charisma 14 70%
Attributes
Rune Points (Foundchild) 8
Damage Bonus +1D6
DEX Strike Rank 2
Hit Points 20
Healing Rate 3
Magic Points 13
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 70%
Darkness Darkness 90%
Earth Earth 70%
Death Death 95%
Movement Movement 95%
Rune Spells
Beastmaster Beast 2
Draw Beast Beast 1
Sureshot Fire/Sky Death Harmony 1
Movement
Ground 8
Passions & Reputation
Hate (Chaos) 60%
Love (Family) 60%
Loyalty (Leader) 60%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 28%
Spirit Magic
Disruption 1
Multimissile 1
Slow 1
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (-5%)
Climb (40) 45%
Ride (Bison) (5) 60%
Communication (+10%)
Intrigue (5) 25%
Orate (10) 90%
Sing (10) 70%
Speak (Tradetalk) (0) 20%
Manipulation (+15%)

Knowledge (+10%)
Cult Lore (Foundchild) (0) 55%
Customs (Heortling) (0) 20%
Herd (5) 85%
Homeland Lore (Local) (30) 65%
Manage Household (10) 90%
Peaceful Cut (10) 95%
Survival (15) 45%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 85%
Spirit Travel (0) 45%
Worship (Foundchild) (0) 25%
Perception (+10%)
Insight (Human) (20) 40%
Listen (25) 45%
Scan (25) 45%
Track (5) 30%
Ranged (+15%)
Crossbows (25) 65%
Javelin (10) 105%

Melee (+15%)
Broadsword (10) 45%
Dagger (15) 65%
Fist (25) 65%
Grapple (25) 65%
Lance (5) 45%
Shield (+15%)
Medium Shield (15) 110%
Stealth (+0%)

Agility (-5%)
Boat (5) 0%
Climb (40) 45%
Dodge (26) 21%
Drive (Chariot) (5) 0%
Jump (39) 34%
Ride (Bison) (5) 60%
Ride (Horse) (5) 0%
Swim (15) 10%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 20%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 25%
Orate (10) 90%
Sing (10) 70%
Speak (Heortling) (0) 0%
Speak (Praxian) (50) 60%
Speak (Tradetalk) (0) 20%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Foundchild) (0) 55%
Cult Lore (Orlanth) (0) 0%
Customs (Bison Tribe) (25) 35%
Customs (Heortling) (0) 20%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (10) 20%
Game (15) 25%
Herd (5) 85%
Homeland Lore (Local) (30) 65%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 90%
Mineral Lore (5) 15%
Peaceful Cut (10) 95%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 45%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 85%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 45%
Understand Herd Beast (0) 0%
Worship (Foundchild) (0) 25%
Worship (Orlanth) (0) 0%
Perception (+10%)
Insight (Human) (20) 40%
Insight (Species) (20) 30%
Listen (25) 45%
Scan (25) 45%
Search (25) 35%
Track (5) 30%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 20%
Crossbows (25) 65%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 105%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 20%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 25%
Broadsword (10) 45%
Dagger (15) 65%
Fist (25) 65%
Grapple (25) 65%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 45%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 30%
Medium Shield (15) 110%
Small Shield (15) 30%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Grapple 65% Special+1D6 7
/0
Medium Shield 110% 1D4+1D6 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 105% 1D10+1D3 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 10 7 /7
16-18 L Arm 10 6 /6
13-15 R Arm 10 6 /6
12 Chest 10 8 /8
9-11 Abdomen 10 7 /7
5-8 L Leg 10 7 /7
1-4 R Leg 10 7 /7
Equipment
Equipment
Bronze cuirass (6pts)
Bronze greaves (6pts)
Closed helmet (5pts)
cultural weapons
two riding animals
noble clothing (60L)
200 L in coing
450 L in jewelry, vessels and luxury goods