Talkil the Pale

Fertility Man Moon

Assistant Shaman of Prax - Zebra Riders, Initiate of Daka Fal

Woven Mane Clan | Zebra Tribe Tribe Thumbnail

Created at 2020/08/31 by ottarrus


Description


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Characteristics
Strength 14 70%
Constitution 14 70%
Size 13 65%
Dexterity 14 70%
Intelligence 15 75%
Power 17 85%
Charisma 15 75%
Attributes
Rune Points (Daka Fal) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 16
Healing Rate 3
Magic Points 17
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 70%
Earth Earth 20%
Moon Moon 70%
Fertility Fertility 75%
Man Man 75%
Spirit Spirit 70%
Rune Spells
Axis Mundi Magic 1
Free Ghost Man Death 1
Spirit Guardian Man 1
Movement
Ground 8
Passions & Reputation
Hate (Chaos) 60%
Love (Family) 70%
Loyalty (Khan) 60%
Loyalty (Shaman) 60%
Reputation 5%
Spirit Magic
Befuddle 2
Disruption 1
Heal 2
Second Sight 3
Spirit Screen 2
Details
Standard of Living Poor
Income 20 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+10%)
Ride (Zebra) (5) 50%
Communication (+10%)
Sing (10) 40%
Speak (Spiritspeech) (0) 70%
Manipulation (+15%)

Knowledge (+10%)
Cult Lore (Daka Fal) (0) 25%
Customs (Zebra Tribe) (0) 30%
First Aid (10) 35%
Herd (5) 45%
Lore (Animal) (0) 35%
Lore (Plant) (0) 30%
Peaceful Cut (10) 44%
Survival (15) 35%

Magic (+10%)
Meditate (0) 60%
Spirit Combat (20) 95%
Spirit Dance (0) 45%
Spirit Lore (0) 55%
Spirit Travel (0) 30%
Worship (Daka Fal) (0) 45%
Perception (+10%)
Ranged (+15%)
Composite Bow (5) 55%

Melee (+15%)
1H Axe (10) 50%
Dagger (15) 40%
Lance (5) 30%
Shield (+15%)
Medium Shield (15) 55%
Stealth (+0%)

Agility (+10%)
Boat (5) 15%
Climb (40) 50%
Dodge (28) 38%
Drive (Chariot) (5) 15%
Jump (42) 52%
Ride (Horse) (5) 15%
Ride (Zebra) (5) 50%
Swim (15) 25%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 20%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 20%
Sing (10) 40%
Speak (Spiritspeech) (0) 70%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Animal Lore (5) 15%
Battle (10) 20%
Celestial Lore (5) 15%
Cult Lore (Daka Fal) (0) 25%
Customs (Zebra Tribe) (0) 30%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (10) 35%
Game (15) 25%
Herd (5) 45%
Homeland Lore (Local) (30) 40%
Lore (Animal) (0) 35%
Lore (Plant) (0) 30%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 44%
Plant Lore (5) 15%
Survival (15) 35%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+10%)
Meditate (0) 60%
Prepare Corpse (10) 20%
Spirit Combat (20) 95%
Spirit Dance (0) 45%
Spirit Lore (0) 55%
Spirit Travel (0) 30%
Worship (Daka Fal) (0) 45%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 35%
Scan (25) 35%
Search (25) 35%
Track (5) 15%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 55%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 25%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 50%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 20%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 25%
Broadsword (10) 25%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 30%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 30%
Medium Shield (15) 55%
Small Shield (15) 30%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Battle Axe 50% 1D8+2+1D4 7
/8
Medium Shield 55% 1D4+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 55% 1D8+1 2 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 4 6 /6
16-18 L Arm 1 5 /5
13-15 R Arm 1 5 /5
12 Chest 2 7 /7
9-11 Abdomen 2 6 /6
5-8 L Leg 1 6 /6
1-4 R Leg 1 6 /6
Equipment
Equipment
Local herbs & powders
Several small statuettes
Crafted goods worth 25 L
5 L in coin
Loincloth and robe
Appropriate cultural weapons
Open Helm [4 pts]
Buckskin limbs [1 pt]
Heavy Leather Torso [2 pts]
Trained Cavalry Zebra