Korharley-Keep-Root

Moon Movement Death

Heavy Infantry of Lunar Tarsh, Rune Lord of Seven Mothers

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Created at 2020/10/22 by Puckohue


Description

Korharley-Keep-Root is Risk-Taking and Threatening. He is a Epic adventurer. (He/Him)


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Characteristics
Strength 13 65%
Constitution 14 70%
Size 15 75%
Dexterity 15 75%
Intelligence 15 75%
Power 16 80%
Charisma 15 75%
Attributes
Rune Points (Seven Mothers) 8
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 15
Healing Rate 3
Magic Points 16
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Darkness Darkness 70%
Earth Earth 60%
Moon Moon 100%
Death Death 95%
Movement Movement 95%
Rune Spells
Dismiss Darkness Elemental Darkness 1
Dismiss Water Elemental Water 1
Mindblast Moon 2
Reflection Illusion Moon 1
Regrow Limb Fertility Movement Moon 2
Summon Air Elemental Air 1
Summon Moon Elemental Moon 1
Summon Water Elemental Water 1
Movement
Ground 8
Passions & Reputation
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Shaker Temple) 60%
Loyalty (Temple) 60%
Loyalty (Unit) 60%
Reputation 20%
Spirit Magic
Bludgeon 8
Multimissile 5
Protection 2
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Climb (40) 85%
Dodge (30) 45%
Communication (+5%)
Act (5) 35%
Dance (10) 20%
Intrigue (5) 15%
Sing (10) 45%
Speak (New Pelorian) (50) 90%
Speak (Tarshite) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+10%)

Knowledge (+5%)
Battle (10) 85%
Celestial Lore (5) 15%
Cult Lore (Seven Mothers) (0) 20%
Farm (10) 65%
First Aid (10) 40%
Homeland Lore (Local) (30) 45%
Read/Write (New Pelorian) (0) 40%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 80%
Spirit Lore (0) 45%
Worship (Seven Mothers) (0) 25%
Perception (+5%)
Listen (25) 65%
Scan (25) 65%
Ranged (+10%)
Axe, Throwing (10) 60%
Composite Bow (5) 25%
Dagger, Throwing (5) 25%
Elf Bow (5) 65%
Javelin (10) 30%

Melee (+10%)
2H Spear (15) 65%
Dagger (15) 90%
Fist (25) 60%
Grapple (25) 45%
Kopis (10) 95%
Shield (+10%)
Large Shield (15) 105%
Medium Shield (15) 45%
Stealth (+5%)

Agility (+5%)
Boat (5) 10%
Climb (40) 85%
Dodge (30) 45%
Drive (Chariot) (5) 10%
Jump (45) 50%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+5%)
Act (5) 35%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 15%
Orate (10) 15%
Sing (10) 45%
Speak (Heortling) (0) 0%
Speak (New Pelorian) (50) 90%
Speak (Tarshite) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 85%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Seven Mothers) (0) 20%
Customs (Heortling) (0) 0%
Customs (Lunar Provincial) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 65%
First Aid (10) 40%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 45%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (New Pelorian) (0) 40%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 80%
Spirit Dance (0) 0%
Spirit Lore (0) 45%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Seven Mothers) (0) 25%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 65%
Scan (25) 65%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 60%
Composite Bow (5) 25%
Crossbows (25) 35%
Dagger, Throwing (5) 25%
Elf Bow (5) 65%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 15%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 65%
Battle Axe (10) 20%
Broadsword (10) 20%
Dagger (15) 90%
Fist (25) 60%
Grapple (25) 45%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 95%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 105%
Medium Shield (15) 45%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Kopis 95% 1D8+1+1D4 5
/12
Large Shield 105% 1D6+1D4 6
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Elf Bow 65% 1D8+1 2 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 9 5 /5
16-18 L Arm 9 4 /4
13-15 R Arm 9 4 /4
12 Chest 9 6 /6
9-11 Abdomen 9 5 /5
5-8 L Leg 9 5 /5
1-4 R Leg 9 5 /5
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L