Cararl

Illusion Harmony Water

Hunter of Yellow Elf, Initiate of Dormal the Sailor

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Created at 2020/12/11 by Bokar N'Diaye


Description

Cararl is Cranky and Lackadaisical. He is a Heroic adventurer. (He/Him)


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Characteristics
Strength 13 65%
Constitution 15 75%
Size 10 50%
Dexterity 17 85%
Intelligence 17 85%
Power 16 80%
Charisma 14 70%
Attributes
Rune Points (Dormal the Sailor) 3
Damage Bonus 0
DEX Strike Rank 1
Hit Points 15
Healing Rate 3
Magic Points 16
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 40%
Fire/Sky Fire/Sky 60%
Water Water 80%
Harmony Harmony 85%
Illusion Illusion 85%
Plant Plant 10%
Rune Spells
Float Water 1
Movement
Ground 8
Passions & Reputation
Hate (Mostali) 60%
Hate (Uz) 60%
Love (Sea) 60%
Loyalty (Clan) 60%
Loyalty (Forest) 60%
Reputation 14%
Spirit Magic
Coordination 3
Repair 3
Strength 2
Vigor 2
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+10%)
Boat (5) 40%
Climb (70) 105%
Jump (51) 71%
Swim (15) 65%
Communication (+10%)
Bargain (5) 25%
Manipulation (+20%)
Conceal (20) 50%
Craft (Woodworking) (10) 40%

Knowledge (+10%)
Animal Lore (5) 45%
Cult Lore (Dormal the Sailor) (5) 30%
Lore (Local) (0) 20%
Shiphandling (0) 15%

Magic (+5%)
Meditate (0) 30%
Spirit Combat (50) 65%
Worship (Dormal the Sailor) (5) 45%
Perception (+10%)
Listen (45) 90%
Scan (25) 45%
Track (25) 90%
Ranged (+20%)
Elf Bow (30) 105%

Melee (+20%)
Shield (+20%)
Stealth (+20%)
Hide (25) 65%

Agility (+10%)
Boat (5) 40%
Climb (70) 105%
Dodge (34) 44%
Drive (Chariot) (5) 15%
Jump (51) 71%
Ride (Horse) (5) 15%
Swim (15) 65%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 25%
Charm (15) 25%
Dance (10) 20%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 20%
Sing (25) 35%
Speak (Heortling) (0) 0%
Manipulation (+20%)
Conceal (20) 50%
Craft (Arms) (10) 30%
Craft (Woodworking) (10) 40%
Devise (5) 25%
Play Instrument (5) 25%
Sleight (10) 30%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 45%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Dormal the Sailor) (5) 30%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (25) 35%
Game (15) 25%
Herd (5) 15%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Elf) (25) 35%
Lore (Local) (0) 20%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (50) 60%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 15%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+5%)
Meditate (0) 30%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (50) 65%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Dormal the Sailor) (5) 45%
Worship (Elf Deity) (30) 35%
Worship (Orlanth) (0) 0%
Perception (+10%)
Elfsense (35) 45%
Insight (Species) (20) 30%
Listen (45) 90%
Scan (25) 45%
Search (25) 35%
Track (25) 90%
Ranged (+20%)
Arbalest (10) 30%
Axe, Throwing (10) 30%
Composite Bow (5) 25%
Crossbows (25) 45%
Dagger, Throwing (5) 25%
Elf Bow (30) 105%
Javelin (10) 30%
Pole Lasso (5) 25%
Rock (15) 35%
Self Bow (5) 25%
Sling (5) 25%
Staff Sling (10) 30%
Throwing Dagger (10) 30%
Thrown Axe (10) 30%

Melee (+20%)
1H Axe (10) 30%
1H Hammer (10) 30%
1H Mace (15) 35%
1H Spear (20) 40%
2H Axe (5) 25%
2H Hammer (5) 25%
2H Mace (10) 30%
2H Spear (15) 35%
Battle Axe (10) 30%
Broadsword (10) 30%
Dagger (15) 35%
Fist (25) 45%
Grapple (25) 45%
Greatsword (5) 25%
Kick (15) 35%
Kopis (10) 30%
Lance (5) 25%
Pike (15) 35%
Quarterstaff (15) 35%
Rapier (5) 25%
Shortsword (10) 30%
Whip (5) 25%
Shield (+20%)
Large Shield (15) 35%
Medium Shield (15) 35%
Small Shield (25) 45%
Stealth (+20%)
Hide (25) 65%
Move Quietly (25) 45%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Fist 45% 1D3 7
/0
Small Shield 45% 1D3 6
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Elf Bow 105% 1D8+1 1 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 5 /5
16-18 L Arm 2 4 /4
13-15 R Arm 2 4 /4
12 Chest 2 6 /6
9-11 Abdomen 2 5 /5
5-8 L Leg 2 5 /5
1-4 R Leg 2 5 /5
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L