Erinal

Illusion Death Darkness

Light Infantry of Sartar, Initiate of Humakt

Spriton Clan | Thumbnail

Created at 2021/01/20 by James Friel


Description

Erinal is a Spriton Bounty Hunter


Text Notes (0)
Characteristics
Strength 12 60%
Constitution 16 80%
Size 15 75%
Dexterity 14 70%
Intelligence 13 65%
Power 12 60%
Charisma 10 50%
Attributes
Rune Points (Humakt) 1
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 17
Healing Rate 3
Magic Points 12
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 10%
Darkness Darkness 60%
Earth Earth 20%
Fire/Sky Fire/Sky 40%
Death Death 75%
Illusion Illusion 75%
Rune Spells
Detect Truth Truth 1
Movement
Ground 8
Passions & Reputation
Devotion (Humakt) 60%
Honor 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 10%
Spirit Magic
Fireblade 4
Protection 1
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Jump (42) 57%
Ride (Horse) (5) 15%
Communication (+0%)
Dance (10) 15%
Intimidate (15) 30%
Sing (10) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)

Knowledge (+5%)
Battle (10) 45%
Cult Lore (Humakt) (0) 40%
Farm (10) 35%
First Aid (10) 30%
Herd (5) 20%
Survival (15) 30%

Magic (+0%)
Meditate (0) 20%
Spirit Combat (20) 35%
Worship (Humakt) (0) 20%
Perception (+5%)
Listen (25) 40%
Scan (25) 40%
Ranged (+10%)
Javelin (10) 65%
Self Bow (5) 25%
Sling (5) 25%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 65%
Broadsword (10) 70%
Dagger (15) 35%
Shield (+10%)
Large Shield (15) 70%
Medium Shield (15) 40%
Stealth (+5%)
Hide (10) 25%
Move Quietly (10) 25%

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (28) 33%
Drive (Chariot) (5) 10%
Jump (42) 57%
Ride (Horse) (5) 15%
Swim (15) 20%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 30%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 20%
Speak (Heortling) (50) 50%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Animal Lore (5) 10%
Battle (10) 45%
Celestial Lore (5) 10%
Cult Lore (Humakt) (0) 40%
Customs (Heortling) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 30%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Survival (15) 30%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 20%
Prepare Corpse (10) 10%
Spirit Combat (20) 35%
Worship (Humakt) (0) 20%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 40%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 65%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 25%
Sling (5) 25%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 65%
Broadsword (10) 70%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 70%
Medium Shield (15) 40%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 25%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 70% 1D8+1+1D4 5
/12
Great Axe 65% 2D6+2+1D4 5
/10
Large Shield 70% 1D6+1D4 6
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 65% 1D10+1D2 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 6 6 /6
16-18 L Arm 6 5 /5
13-15 R Arm 6 5 /5
12 Chest 6 7 /7
9-11 Abdomen 6 6 /6
5-8 L Leg 6 6 /6
1-4 R Leg 6 6 /6
Equipment
Equipment
Full Plate Armor (6pts)
Weapons
1D3 distinctive scars
Sleeping roll
Good clothing
War booty worth 2xD100 L