Rast Two-Axes

Man Death Water

Priest of Prax: Pol-Joni, Initiate of Daka Fal

Thumbnail

Created at 2021/04/14 by Elwood


Description

Rast Two-Axes is Unpredictable and Judgmental. He is a Common adventurer. (He/Him)


Add to my Roster Text Notes (0)
Characteristics
Strength 12 60%
Constitution 6 30%
Size 15 75%
Dexterity 18 90%
Intelligence 18 90%
Power 14 70%
Charisma 12 60%
Attributes
Rune Points (Daka Fal) 1
Damage Bonus +1D4
DEX Strike Rank 1
Hit Points 7
Healing Rate 1
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 30%
Water Water 60%
Death Death 75%
Man Man 75%
Rune Spells
Free Ghost Man Death 1
Movement
Ground 8
Passions & Reputation
Devotion (any) 60%
Hate (Chaos) 60%
Love (Family) 60%
Loyalty (Shaman) 60%
Loyalty (Tribe) 60%
Reputation 15%
Spirit Magic
Multimissile 4
Spirit Binding 1
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+10%)
Climb (40) 60%
Jump (54) 74%
Ride (Horse) (5) 50%
Communication (+5%)
Dance (10) 25%
Orate (10) 25%
Sing (10) 80%
Speak (Spiritspeech) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+20%)

Knowledge (+10%)
Cult Lore (Daka Fal) (0) 45%
Cult Lore (Orlanth) (0) 40%
Herd (5) 45%
Manage Household (10) 30%
Peaceful Cut (10) 35%
Survival (15) 35%
Treat Disease (5) 25%

Magic (+5%)
Meditate (0) 20%
Spirit Combat (20) 70%
Worship (Daka Fal) (0) 25%
Worship (Orlanth) (0) 35%
Perception (+10%)
Ranged (+20%)
Composite Bow (5) 35%

Melee (+20%)
Broadsword (10) 45%
Dagger (15) 45%
Lance (5) 35%
Shield (+20%)
Medium Shield (15) 60%
Stealth (+15%)

Agility (+10%)
Boat (5) 15%
Climb (40) 60%
Dodge (36) 46%
Drive (Chariot) (5) 15%
Jump (54) 74%
Ride (Horse) (5) 50%
Swim (15) 25%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 25%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 25%
Sing (10) 80%
Speak (Heortling) (0) 0%
Speak (Praxian) (50) 55%
Speak (Spiritspeech) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+20%)
Conceal (5) 25%
Craft (Arms) (10) 30%
Devise (5) 25%
Play Instrument (5) 25%
Sleight (10) 30%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Daka Fal) (0) 45%
Cult Lore (Orlanth) (0) 40%
Customs (Heortling) (0) 0%
Customs (Pol-Joni) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (10) 20%
Game (15) 25%
Herd (5) 45%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 30%
Mineral Lore (5) 15%
Peaceful Cut (10) 35%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 35%
Treat Disease (5) 25%
Treat Poison (5) 15%

Magic (+5%)
Meditate (0) 20%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 70%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Daka Fal) (0) 25%
Worship (Orlanth) (0) 35%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 35%
Scan (25) 35%
Search (25) 35%
Track (5) 15%
Ranged (+20%)
Arbalest (10) 30%
Axe, Throwing (10) 30%
Composite Bow (5) 35%
Crossbows (25) 45%
Dagger, Throwing (5) 25%
Elf Bow (5) 25%
Javelin (10) 30%
Pole Lasso (5) 25%
Rock (15) 35%
Self Bow (5) 25%
Sling (5) 25%
Staff Sling (10) 30%
Throwing Dagger (10) 30%
Thrown Axe (10) 30%

Melee (+20%)
1H Axe (10) 30%
1H Hammer (10) 30%
1H Mace (15) 35%
1H Spear (5) 25%
2H Axe (5) 25%
2H Hammer (5) 25%
2H Mace (10) 30%
2H Spear (15) 35%
Battle Axe (10) 30%
Broadsword (10) 45%
Dagger (15) 45%
Fist (25) 45%
Grapple (25) 45%
Greatsword (5) 25%
Kick (15) 35%
Kopis (10) 30%
Lance (5) 35%
Pike (15) 35%
Quarterstaff (15) 35%
Rapier (5) 25%
Shortsword (10) 30%
Whip (5) 25%
Shield (+20%)
Large Shield (15) 35%
Medium Shield (15) 60%
Small Shield (15) 35%
Stealth (+15%)
Hide (10) 25%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Fist 45% 1D3+1D4 6
/0
Medium Shield 60% 1D4+1D4 5
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 45% 2D4+2 1 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 4 3 /3
16-18 L Arm 4 2 /2
13-15 R Arm 4 2 /2
12 Chest 4 4 /4
9-11 Abdomen 4 3 /3
5-8 L Leg 4 3 /3
1-4 R Leg 4 3 /3
Equipment
Equipment
Open helmet (4pts)
Heavy scale hauberk (5pts)
Cuirboilli greaves & vambraces (3pts)
Artifacts & regalia of diety
Noble clothing worth 60 L
Cultural weapons
One riding animal
160 L in coin
450 L in jewelry, vessels and luxury goods