Oneldyr Grayr

Earth Harmony Beast

Entertainer of Old Tarsh, Initiate of Telmor

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Created at 2021/05/03 by Joni Pisparanta


Description

Oneldyr Grayr is Orcish and Pleasing. She is a Heroic adventurer. (She/Her)


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Characteristics
Strength 13 65%
Constitution 10 50%
Size 14 70%
Dexterity 13 65%
Intelligence 12 60%
Power 14 70%
Charisma 16 80%
Attributes
Rune Points (Telmor) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 11
Healing Rate 2
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Earth Earth 90%
Fire/Sky Fire/Sky 40%
Moon Moon 60%
Beast Beast 85%
Harmony Harmony 85%
Rune Spells
Transform Self Beast 2
Wolfrunning Beast 2
Movement
Ground 8
Passions & Reputation
Love (Family) 70%
Love (Person) 60%
Loyalty (Clan) 60%
Loyalty (Shaker Temple) 60%
Reputation 20%
Spirit Magic
Darkwall 2
Detect Spirit 1
Disruption 1
Repair 4
Shimmer 2
Details
Standard of Living Free
Income 100 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Ride (Horse) (5) 15%
Communication (+5%)
Dance (10) 75%
Orate (10) 25%
Sing (10) 90%
Speak (Heortling) (0) 35%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)
Play Instrument (5) 40%
Sleight (10) 40%

Knowledge (+0%)
Cult Lore (Telmor ) (0) 30%
Farm (10) 25%
Survival (15) 20%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 85%
Worship (Telmor ) (0) 25%
Perception (+0%)
Insight (Human) (20) 30%
Track (5) 40%
Ranged (+5%)
Javelin (10) 25%
Sling (5) 20%

Melee (+5%)
1H Spear (5) 20%
Battle Axe (10) 30%
Broadsword (10) 25%
Dagger (15) 30%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 35%
Stealth (+0%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (26) 31%
Drive (Chariot) (5) 10%
Jump (39) 44%
Ride (Horse) (5) 15%
Swim (15) 20%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 75%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 25%
Sing (10) 90%
Speak (Heortling) (0) 35%
Speak (Tarshite) (50) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 40%
Sleight (10) 40%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 10%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Telmor ) (0) 30%
Customs (Heortling) (0) 0%
Customs (Tarshite) (25) 25%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (10) 25%
First Aid (10) 10%
Game (15) 15%
Herd (5) 5%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 10%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 85%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Telmor ) (0) 25%
Perception (+0%)
Insight (Human) (20) 30%
Insight (Species) (20) 20%
Listen (25) 25%
Scan (25) 25%
Search (25) 25%
Track (5) 40%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 25%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 20%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 20%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 30%
Broadsword (10) 25%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 35%
Small Shield (15) 20%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Battle Axe 30% 1D8+2+1D4 7
/8
Medium Shield 35% 1D4+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 2 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 4 /4
16-18 L Arm 2 3 /3
13-15 R Arm 2 3 /3
12 Chest 2 5 /5
9-11 Abdomen 2 4 /4
5-8 L Leg 2 4 /4
1-4 R Leg 2 4 /4
Equipment
Equipment
Musical instrument
50 L in coin
70 L in goods
Cultural weapons
Costume if appropriate