Charmara "Shyldar" Erkent

Earth Death Stasis

Heavy Infantry of Grazelands, Initiate of Babeester Gor

Thumbnail

Author: John Hritz


Description

Shyldar, “Immortal”. An undying warrior sworn to the goddess Osara at birth to serve as a weapon against Chaos and protector of the Erkent Clan.


Add to my Roster Text Notes (0)
Characteristics
Strength 18 90%
Constitution 17 85%
Size 15 75%
Dexterity 14 70%
Intelligence 12 60%
Power 16 80%
Charisma 15 75%
Attributes
Rune Points (Babeester Gor) 3
Damage Bonus +1D6
DEX Strike Rank 2
Hit Points 18
Healing Rate 3
Magic Points 16
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 50%
Earth Earth 75%
Fire/Sky Fire/Sky 40%
Death Death 75%
Harmony Harmony 55%
Stasis Stasis 75%
Truth Truth 60%
Rune Spells
Axe Trance Death 1
Berserker Death Beast 2
Movement
Ground 8
Passions & Reputation
Devotion (Babeester Gor) 60%
Hate 60%
Honor 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Feathered Horse Queen) 60%
Reputation 10%
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+10%)
Ride (Horse) (5) 50%
Communication (+5%)
Intimidate (15) 70%
Sing (10) 25%
Speak (Earthtongue) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+10%)

Knowledge (+0%)
Battle (10) 50%
Cult Lore (Babeester Gor) (0) 15%
First Aid (10) 25%
Herd (5) 40%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 50%
Worship (Babeester Gor) (0) 25%
Perception (+0%)
Listen (25) 60%
Scan (25) 45%
Ranged (+10%)
Composite Bow (5) 40%
Javelin (10) 60%

Melee (+10%)
1H Axe (10) 35%
2H Axe (5) 80%
2H Spear (15) 40%
Broadsword (10) 80%
Dagger (15) 35%
Shield (+10%)
Medium Shield (15) 60%
Small Shield (15) 40%
Stealth (+0%)

Agility (+10%)
Boat (5) 15%
Climb (40) 50%
Dodge (28) 38%
Drive (Chariot) (5) 15%
Jump (42) 52%
Ride (Horse) (5) 15%
Ride (Horse) (5) 50%
Swim (15) 25%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 15%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 70%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 25%
Speak (Heortling) (0) 0%
Speak (Earthtongue) (0) 25%
Speak (Pure Horse Tongue) (50) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 50%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Babeester Gor) (0) 15%
Customs (Heortling) (0) 0%
Customs (Grazeland Pony Breeders) (25) 25%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (10) 10%
First Aid (10) 25%
Game (15) 15%
Herd (5) 40%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 10%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 15%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 50%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Babeester Gor) (0) 25%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 60%
Scan (25) 45%
Search (25) 25%
Track (5) 5%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 40%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 60%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 35%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 15%
2H Axe (5) 80%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 40%
Battle Axe (10) 20%
Broadsword (10) 80%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 25%
Medium Shield (15) 60%
Small Shield (15) 40%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
2H Battle Axe 80% 1D8+2+1D6 6
/8
Broadsword 80% 1D8+1+1D6 5
/12
Kick 25% 1D6+1D6 7
/0
Medium Shield 60% 1D4+1D6 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 60% 1D10+1D3 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 6 /6
16-18 L Arm 6 5 /5
13-15 R Arm 6 5 /5
12 Chest 5 7 /7
9-11 Abdomen 3 6 /6
5-8 L Leg 6 6 /6
1-4 R Leg 6 6 /6
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L