Leikayr Storm-Windinna Broesta

Movement Fertility Darkness

Fisher of (Fonrit) Kaddam, Initiate of Issaries

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Author: Alexander Marsh


Description

Leikayr Storm-Windinna Broesta is Fighter and Wicked. She is a Common adventurer. (She/Her)


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Characteristics
Strength 14 70%
Constitution 11 55%
Size 16 80%
Dexterity 11 55%
Intelligence 11 55%
Power 11 55%
Charisma 3 15%
Attributes
Rune Points (Issaries) 1
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 12
Healing Rate 2
Magic Points 11
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 50%
Darkness Darkness 60%
Earth Earth 20%
Fertility Fertility 75%
Movement Movement 75%
Rune Spells
Create Market Harmony 3
Movement
Ground 8
Passions & Reputation
Love (Family) 70%
Loyalty (City-State) 60%
Loyalty (Master) 60%
Loyalty (Temple) 60%
Reputation 5%
Spirit Magic
Countermagic 2
Detect Enemies 1
Farsee 1
Details
Standard of Living Poor
Income 60 L
Ransom 200 L

Skills [Gameplay] [Main]

Agility (+0%)
Boat (5) 35%
Swim (15) 55%
Communication (-10%)
Dance (10) 10%
Sing (10) 55%
Manipulation (+0%)

Knowledge (+0%)
Cult Lore (Issaries) (0) 30%
Farm (10) 35%
First Aid (10) 20%
Lore (River) (0) 30%

Magic (-5%)
Spirit Combat (20) 30%
Worship (Issaries) (0) 15%
Perception (+0%)
Scan (25) 45%
Track (5) 15%
Ranged (+0%)
Javelin (10) 55%
Self Bow (5) 20%

Melee (+0%)
1H Axe (10) 20%
1H Spear (5) 25%
Broadsword (10) 20%
Dagger (15) 25%
Shield (+0%)
Medium Shield (15) 50%
Stealth (-5%)

Agility (+0%)
Boat (5) 35%
Climb (40) 40%
Dodge (22) 22%
Drive (Chariot) (5) 5%
Jump (33) 33%
Ride (Horse) (5) 5%
Swim (15) 55%
Communication (-10%)
Act (5) -5%
Art (5) -5%
Bargain (5) 0%
Charm (15) 5%
Dance (10) 10%
Disguise (5) -5%
Fast Talk (5) -5%
Intimidate (15) 5%
Intrigue (5) -5%
Orate (10) 0%
Sing (10) 55%
Speak (Fonrit) (50) 40%
Speak (Heortling) (0) 0%
Speak (Tradetalk) (0) 0%
Manipulation (+0%)
Conceal (5) 5%
Craft (Arms) (10) 10%
Devise (5) 5%
Play Instrument (5) 5%
Sleight (10) 10%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 10%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Issaries) (0) 30%
Cult Lore (Orlanth) (0) 0%
Customs (Fonrit) (25) 25%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (10) 35%
First Aid (10) 20%
Game (15) 15%
Herd (5) 5%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (River) (0) 30%
Manage Household (10) 10%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 15%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (-5%)
Meditate (0) 0%
Prepare Corpse (10) 5%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 30%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Issaries) (0) 15%
Worship (Orlanth) (0) 0%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 25%
Scan (25) 45%
Search (25) 25%
Track (5) 15%
Ranged (+0%)
Arbalest (10) 10%
Axe, Throwing (10) 10%
Composite Bow (5) 5%
Crossbows (25) 25%
Dagger, Throwing (5) 5%
Elf Bow (5) 5%
Javelin (10) 55%
Pole Lasso (5) 5%
Rock (15) 15%
Self Bow (5) 20%
Sling (5) 5%
Staff Sling (10) 10%
Throwing Dagger (10) 10%
Thrown Axe (10) 10%

Melee (+0%)
1H Axe (10) 20%
1H Hammer (10) 10%
1H Mace (15) 15%
1H Spear (5) 25%
2H Axe (5) 5%
2H Hammer (5) 5%
2H Mace (10) 10%
2H Spear (15) 15%
Battle Axe (10) 10%
Broadsword (10) 20%
Dagger (15) 25%
Fist (25) 25%
Grapple (25) 25%
Greatsword (5) 5%
Kick (15) 15%
Kopis (10) 10%
Lance (5) 5%
Pike (15) 15%
Quarterstaff (15) 15%
Rapier (5) 5%
Shortsword (10) 10%
Whip (5) 5%
Shield (+0%)
Large Shield (15) 15%
Medium Shield (15) 50%
Small Shield (15) 15%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Fist 25% 1D3+1D4 8
/0
Medium Shield 50% 1D4+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 55% 1D10+1D2 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 4 /4
16-18 L Arm 0 3 /3
13-15 R Arm 0 3 /3
12 Chest 0 5 /5
9-11 Abdomen 0 4 /4
5-8 L Leg 0 4 /4
1-4 R Leg 0 4 /4
Equipment
Equipment
Cultural Weapons
200m of rope or line
Bobbin
Small boat
Jig lines or nets
Hooks, baskets
Gaff
Salted or dried fish worth 60 L