Ardinna

Death Harmony Earth

Hunter of Durulz (Ducks), Initiate of Humakt

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Author: Elwood


Description

Ardinna is Tense and Indiscrete. They is a Common adventurer. (They/Them)


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Characteristics
Strength 8 40%
Constitution 11 55%
Size 4 20%
Dexterity 12 60%
Intelligence 15 75%
Power 13 65%
Charisma 13 65%
Attributes
Rune Points (Humakt) 1
Damage Bonus -1D4
DEX Strike Rank 3
Hit Points 9
Healing Rate 2
Magic Points 13
Spirit Damage 1D6+1
SIZ Strike Rank 3
Runes
Air Air 50%
Earth Earth 60%
Fire/Sky Fire/Sky 20%
Death Death 75%
Harmony Harmony 75%
Rune Spells
Oath Death Truth 2
Movement
Ground 5
Water 8
Passions & Reputation
Honor 60%
Love (Family) 60%
Loyalty (Clan) 70%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Protection 3
Strength 2
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+5%)
Boat (25) 35%
Climb (40) 55%
Jump (36) 51%
Swim (80) 95%
Communication (+5%)
Dance (10) 20%
Intimidate (15) 35%
Sing (10) 25%
Manipulation (+5%)
Conceal (5) 20%

Knowledge (+5%)
Animal Lore (5) 40%
Cult Lore (Humakt) (0) 35%
Farm (10) 35%
Herd (5) 20%
Lore (Local) (0) 15%

Magic (+5%)
Meditate (0) 30%
Spirit Combat (20) 40%
Worship (Humakt) (0) 25%
Perception (+5%)
Listen (25) 50%
Scan (25) 40%
Track (5) 40%
Ranged (+5%)
Javelin (10) 65%
Sling (5) 20%

Melee (+5%)
1H Spear (5) 20%
2H Axe (5) 20%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 35%
Stealth (+15%)
Hide (10) 35%

Agility (+5%)
Boat (25) 35%
Climb (40) 55%
Dodge (24) 29%
Drive (Chariot) (5) 10%
Jump (36) 51%
Ride (Horse) (0) 0%
Swim (80) 95%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (25) 30%
Intimidate (15) 35%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 25%
Speak (Heortling) (50) 55%
Manipulation (+5%)
Conceal (5) 20%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 40%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Humakt) (0) 35%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 30%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Humakt) (0) 25%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 50%
Scan (25) 40%
Search (25) 30%
Track (5) 40%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 65%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 20%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 20%
2H Axe (5) 20%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 35%
Small Shield (15) 20%
Stealth (+15%)
Hide (10) 35%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 30% 1D4+2-1D4 10
/6
Medium Shield 35% 1D4-1D4 9
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 65% 1D10-1D-2 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 3 /3
16-18 L Arm 0 2 /2
13-15 R Arm 0 2 /2
12 Chest 0 4 /4
9-11 Abdomen 0 3 /3
5-8 L Leg 0 3 /3
1-4 R Leg 0 3 /3
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L