Orlakt

Death Illusion Water

Light Infantry of Dark Trolls, Initiate of (Fonrit) Orjethulut

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Created at 2021/10/24 by TurbidWater


Description

Orlakt is Abrupt and Logical. He is a Common adventurer. (He/Him)


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Characteristics
Strength 17 85%
Constitution 9 45%
Size 19 95%
Dexterity 9 45%
Intelligence 15 75%
Power 12 60%
Charisma 6 30%
Attributes
Rune Points ((Fonrit) Orjethulut) 1
Damage Bonus +1D6
DEX Strike Rank 3
Hit Points 11
Healing Rate 2
Magic Points 12
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 20%
Darkness Darkness 10%
Fire/Sky Fire/Sky 40%
Water Water 60%
Death Death 75%
Illusion Illusion 75%
Rune Spells
Morale Death Truth 2
Movement
Ground 8
Passions & Reputation
Hate (Mostali) 60%
Honor 60%
Love (Family) 60%
Loyalty (Matriarch) 60%
Loyalty (Temple) 60%
Reputation 10%
Spirit Magic
Coordination 2
Detect Undead 1
Heal 2
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Communication (-5%)
Intimidate (25) 65%
Manipulation (+10%)

Knowledge (+5%)
Battle (10) 45%
Cult Lore ((Fonrit) Orjethulut) (0) 35%
First Aid (10) 30%
Survival (15) 30%

Magic (+0%)
Meditate (0) 5%
Worship ((Fonrit) Orjethulut) (0) 20%
Perception (+5%)
Listen (35) 60%
Scan (25) 40%
Ranged (+10%)
Sling (20) 65%

Melee (+10%)
2H Hammer (20) 65%
Battle Axe (10) 30%
Broadsword (10) 40%
Shortsword (10) 45%
Shield (+10%)
Large Shield (25) 70%
Stealth (-5%)
Hide (20) 25%
Move Quietly (20) 25%

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (18) 18%
Drive (Chariot) (5) 5%
Jump (27) 27%
Ride (Horse) (0) 0%
Swim (15) 15%
Communication (-5%)
Act (5) 0%
Art (5) 0%
Bargain (5) 0%
Charm (15) 10%
Dance (10) 5%
Disguise (5) 0%
Fast Talk (5) 0%
Intimidate (25) 65%
Intrigue (5) 0%
Orate (10) 5%
Sing (10) 5%
Speak (Darktongue) (50) 45%
Speak (Heortling) (0) 0%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 45%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore ((Fonrit) Orjethulut) (0) 35%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Uz) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 15%
First Aid (10) 30%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Troll) (25) 30%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 30%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (30) 30%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship ((Fonrit) Orjethulut) (0) 20%
Worship (Orlanth) (0) 0%
Perception (+5%)
Darksense Scan (25) 30%
Darksense Search (25) 30%
Insight (Species) (20) 25%
Listen (35) 60%
Scan (25) 40%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 20%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (20) 65%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 15%
2H Axe (5) 15%
2H Hammer (20) 65%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 40%
Dagger (15) 25%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 45%
Whip (5) 15%
Shield (+10%)
Large Shield (25) 70%
Medium Shield (15) 25%
Small Shield (15) 25%
Stealth (-5%)
Hide (20) 25%
Move Quietly (20) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Great Hammer 65% 2D6+2+1D6 5
/5
Large Shield 70% 1D6+1D6 7
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Sling 65% 1D8 3 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 4 /4
16-18 L Arm 3 3 /3
13-15 R Arm 3 3 /3
12 Chest 3 5 /5
9-11 Abdomen 3 4 /4
5-8 L Leg 3 4 /4
1-4 R Leg 3 4 /4
Equipment
Equipment
Linothorax (3 pts)
Cuirboilli greaves & vambraces (3 pts)
Composite helm (3 pts)
Weapons
1D3 distinctive scars
Sleeping roll
Good clothing
War booty worth 2xD100 L