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Harmony Death Air

Light Infantry of Old Tarsh, Initiate of Humakt

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Author: Steve Coltman


Description


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Characteristics
Strength 10 50%
Constitution 13 65%
Size 12 60%
Dexterity 10 50%
Intelligence 14 70%
Power 12 60%
Charisma 14 70%
Attributes
Rune Points (Humakt) 3
Damage Bonus 0
DEX Strike Rank 3
Hit Points 13
Healing Rate 3
Magic Points 12
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 80%
Earth Earth 50%
Fire/Sky Fire/Sky 60%
Death Death 85%
Harmony Harmony 85%
Rune Spells
Bind Ghost Death 1
Sever Spirit Death 3
Turn Undead Death 1
Movement
Ground 8
Passions & Reputation
Honor 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Shaker Temple) 60%
Loyalty (Unit) 60%
Reputation 21%
Spirit Magic
Detect Undead 1
Disruption 1
Parry 5
Vigor 2
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Climb (40) 50%
Ride (Horse) (5) 10%
Communication (+5%)
Dance (10) 20%
Intimidate (15) 35%
Sing (10) 25%
Speak (Tradetalk) (0) 40%
Manipulation (+5%)

Knowledge (+5%)
Battle (10) 55%
Cult Lore (Humakt) (0) 20%
Farm (10) 30%
First Aid (10) 30%
Plant Lore (5) 20%
Survival (15) 35%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 45%
Worship (Humakt) (0) 80%
Perception (+5%)
Listen (25) 50%
Scan (25) 40%
Ranged (+5%)
Composite Bow (5) 20%
Javelin (10) 25%
Sling (5) 35%

Melee (+5%)
1H Spear (5) 20%
Battle Axe (10) 30%
Broadsword (10) 75%
Dagger (15) 30%
Shield (+5%)
Large Shield (15) 80%
Medium Shield (15) 35%
Stealth (+5%)
Hide (10) 25%
Move Quietly (10) 25%

Agility (+0%)
Boat (5) 5%
Climb (40) 50%
Dodge (20) 20%
Drive (Chariot) (5) 5%
Jump (30) 30%
Ride (Horse) (5) 10%
Swim (15) 15%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 35%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 25%
Speak (Tarshite) (50) 55%
Speak (Tradetalk) (0) 40%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Animal Lore (5) 10%
Battle (10) 55%
Celestial Lore (5) 10%
Cult Lore (Humakt) (0) 20%
Customs (Tarshite) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 30%
First Aid (10) 30%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 20%
Survival (15) 35%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Spirit Combat (20) 45%
Worship (Humakt) (0) 80%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 50%
Scan (25) 40%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 20%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 25%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 35%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 20%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 30%
Broadsword (10) 75%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 80%
Medium Shield (15) 35%
Small Shield (15) 20%
Stealth (+5%)
Hide (10) 25%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 75% 1D8+1 7
/12
Large Shield 80% 1D6 8
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Sling 35% 1D8 3 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 5 /5
16-18 L Arm 5 4 /4
13-15 R Arm 5 4 /4
12 Chest 5 6 /6
9-11 Abdomen 5 5 /5
5-8 L Leg 5 5 /5
1-4 R Leg 5 5 /5
Equipment
Equipment
Linothorax (3 pts)
Cuirboilli greaves & vambraces (3 pts)
Composite helm (3 pts)
Weapons
1D3 distinctive scars
Sleeping roll
Good clothing
War booty worth 2xD100 L