Webbigail Vanderquack

Air Man Fertility

Thief of Durulz (Ducks), Initiate of Eurmal

Duck Clan Clan | Duck Place Tribe Thumbnail

Created at 2022/10/01 by Harriet Brandsom


Description

A duck who is like no other duck


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Characteristics
Strength 16 80%
Constitution 15 75%
Size 4 20%
Dexterity 13 65%
Intelligence 13 65%
Power 11 55%
Charisma 9 45%
Attributes
Rune Points (Eurmal) 3
Damage Bonus 0
DEX Strike Rank 2
Hit Points 13
Healing Rate 3
Magic Points 11
Spirit Damage 1D6
SIZ Strike Rank 3
Runes
Air Air 90%
Darkness Darkness 30%
Earth Earth 40%
Fire/Sky Fire/Sky 20%
Fertility Fertility 75%
Man Man 75%
Rune Spells
Illusory Motion Illusion 1
Illusory Sight Illusion 1
Illusory Sound Illusion 1
Illusory Substance Illusion 1
Illusory Taste Illusion 1
Movement
Ground 5
Water 8
Passions & Reputation
Devotion 60%
Fear 60%
Hate (Authority) 60%
Honor 60%
Love 60%
Love (Family) 70%
Loyalty 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Bladesharp 0
Detect Enemies 0
Mobility 0
Silence 0
Strength 0
Details
Standard of Living Poor
Income 30 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+10%)
Boat (25) 50%
Climb (40) 60%
Dodge (26) 96%
Communication (+0%)
Charm (15) 45%
Dance (10) 15%
Disguise (5) 45%
Fast Talk (25) 70%
Sing (10) 55%
Manipulation (+10%)
Devise (5) 25%
Sleight (10) 50%

Knowledge (+5%)
Cult Lore (Eurmal) (0) 20%
Farm (10) 35%
Herd (5) 20%
Lore (Local) (0) 15%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Worship (Eurmal) (0) 20%
Perception (+5%)
Ranged (+10%)
Javelin (10) 30%
Sling (5) 35%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 75%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Stealth (+20%)
Hide (10) 50%
Move Quietly (10) 85%

Agility (+10%)
Boat (25) 50%
Climb (40) 60%
Dodge (26) 96%
Drive (Chariot) (5) 15%
Jump (39) 49%
Ride (Horse) (0) 0%
Swim (80) 90%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 45%
Dance (10) 15%
Disguise (5) 45%
Fast Talk (25) 70%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 55%
Speak (Heortling) (0) 0%
Speak (Heortling) (50) 50%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 25%
Play Instrument (5) 15%
Sleight (10) 50%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Eurmal) (0) 20%
Customs (Heortling) (0) 0%
Customs (Heortling) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Local) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Eurmal) (0) 20%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 35%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 75%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Small Shield (15) 25%
Stealth (+20%)
Hide (10) 50%
Move Quietly (10) 85%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 75% 1D4+2 9
/6
Fist 35% 1D3 9
/0
Medium Shield 40% 1D4 8
/12
Parrying Dagger 75% 1D4+2 9
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 35% 2D4+2 2 100m
Staff Sling 20% 1D10 2 100m
Thrown Dagger 15% 1D4 2 20m
Thrown Rock 25% 1D4 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
History: 100 Lunars
Lock picks
Jimmy
Other appropriate tools
Light one-handed weapon
Mask
20m rope w/ grapple
Sack
Hooded Lantern
30 L in coin
Secret thieves mark