Kallir Ice-Hear

Truth Death Darkness

Philosopher of Lunar Empire, Initiate of Crimson Bat

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Created at 2023/08/13 by Human Crayon


Description

Kallir Ice-Hear is Vigorous and Egotistic. She is a Heroic adventurer. (She/Her)


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Characteristics
Strength 16 80%
Constitution 14 70%
Size 14 70%
Dexterity 13 65%
Intelligence 17 85%
Power 14 70%
Charisma 14 70%
Attributes
Rune Points (Crimson Bat) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 15
Healing Rate 3
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 40%
Darkness Darkness 80%
Earth Earth 60%
Moon Moon 10%
Death Death 85%
Truth Truth 85%
Rune Spells
Absorption Earth Darkness 1
Heal Wound Magic 1
Mindblast Moon 2
Movement
Ground 8
Passions & Reputation
Devotion (Seven Mothers) 60%
Love (Wisdom) 60%
Loyalty (Lunar Empire) 60%
Loyalty (Red Emperor) 60%
Reputation 18%
Spirit Magic
Detect Life 1
Disruption 1
Shimmer 3
Visibility 2
Details
Standard of Living Free
Income 60 L
Ransom 150 L

Skills [Gameplay] [Main]

Agility (+5%)
Climb (40) 70%
Jump (39) 54%
Communication (+10%)
Charm (15) 35%
Intrigue (5) 25%
Orate (10) 70%
Speak (New Pelorian) (0) 20%
Manipulation (+15%)

Knowledge (+10%)
Cult Lore (Crimson Bat) (0) 25%
Cult Lore (Seven Mothers) (0) 20%
Customs (Lunar Empire) (0) 20%
Library Use (0) 20%
Read/Write (New Pelorian) (0) 20%
Read/Write (Old Tarsh) (0) 85%

Magic (+5%)
Meditate (0) 30%
Sorcery (Spell) (0) 25%
Worship (Crimson Bat) (0) 35%
Perception (+10%)
Ranged (+15%)
Arbalest (Mounted On Crimson Bat) (10) 55%
Crossbows (25) 50%

Melee (+15%)
Fist (25) 50%
Grapple (25) 50%
Shield (+15%)
Medium Shield (15) 70%
Stealth (+10%)

Agility (+5%)
Boat (5) 10%
Climb (40) 70%
Dodge (26) 31%
Drive (Chariot) (5) 10%
Jump (39) 54%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 35%
Dance (10) 20%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 25%
Orate (10) 70%
Sing (10) 20%
Speak (Heortling) (0) 0%
Speak (New Pelorian) (0) 20%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 20%
Bureacracy (10) 20%
Celestial Lore (5) 15%
Cult Lore (Crimson Bat) (0) 25%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Seven Mothers) (0) 20%
Customs (Heortling) (0) 0%
Customs (Lunar Empire) (0) 20%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (10) 20%
Game (15) 25%
Herd (5) 15%
Homeland Lore (Local) (30) 40%
Library Use (0) 20%
Lore (Local) (0) 0%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Read/Write (New Pelorian) (0) 20%
Read/Write (Old Tarsh) (0) 85%
Shiphandling (0) 0%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+5%)
Meditate (0) 30%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 25%
Spirit Combat (20) 25%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Crimson Bat) (0) 35%
Worship (Orlanth) (0) 0%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 35%
Scan (25) 35%
Search (25) 35%
Track (5) 15%
Ranged (+15%)
Arbalest (10) 25%
Arbalest (Mounted On Crimson Bat) (10) 55%
Axe, Throwing (10) 25%
Composite Bow (5) 20%
Crossbows (25) 50%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 25%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 20%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 25%
Broadsword (10) 25%
Dagger (15) 30%
Fist (25) 50%
Grapple (25) 50%
Greatsword (5) 20%
Kick (15) 30%
Kopis (15) 30%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 30%
Medium Shield (15) 70%
Small Shield (15) 30%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Grapple 50% Special+1D4 8
/0
Medium Shield 70% 1D4+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 50% 2D4+2 2 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 5 /5
16-18 L Arm 2 4 /4
13-15 R Arm 2 4 /4
12 Chest 2 6 /6
9-11 Abdomen 2 5 /5
5-8 L Leg 2 5 /5
1-4 R Leg 2 5 /5
Equipment
Equipment
Writing implements & materials
Wooden carrying case
Blank parchments worth 50 L
One or two philosophical works
Bronze dagger
Walking staff
Small portable platform
Robes
50 L in coin