Robin de Tolens

Harmony Fertility Earth

Hunter of (Tiers) Haven (Free Cities), Initiate of Yelm

De Tolens Clan | Britain Tribe Thumbnail

Created at 2023/10/28 by Robindetolens


Description


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Characteristics
Strength 10 50%
Constitution 19 95%
Size 15 75%
Dexterity 17 85%
Intelligence 14 70%
Power 17 85%
Charisma 12 60%
Attributes
Rune Points (Yelm) 3
Damage Bonus +1D4
DEX Strike Rank 1
Hit Points 21
Healing Rate 0
Magic Points 17
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 40%
Earth Earth 60%
Moon Moon 20%
Water Water 10%
Fertility Fertility 99%
Harmony Harmony 99%
Rune Spells
Sureshot Fire/Sky Death Harmony 1
Movement
Ground 8
Passions & Reputation
Hate (Stalwart) 60%
Honor 60%
Honor (Tiersman) 60%
Loyalty (Clan) 70%
Loyalty (Free Cities) 60%
Reputation 65%
Spirit Magic
Firearrow 0
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+15%)
Swim (0) 55%
Communication (+5%)
Bargain (0) 30%
Sing (10) 25%
Speak (Firespeech) (0) 25%
Manipulation (+20%)
Conceal (5) 45%

Knowledge (+10%)
Animal Lore (5) 80%
Battle (0) 30%
Cult Lore (Yelm) (0) 25%
Customs ((Tiersman)) (0) 45%
Manage Household (0) 25%
Survival (15) 80%

Magic (+10%)
Meditate (0) 35%
Worship (Yelm) (0) 30%
Perception (+10%)
Listen (25) 70%
Scan (25) 45%
Track (5) 55%
Ranged (+20%)
Composite Bow (5) 85%

Melee (+20%)
1H Axe (0) 45%
1H Mace (0) 30%
1H Spear (0) 35%
2H Spear (0) 30%
Shortsword (0) 30%
Shield (+20%)
Stealth (+5%)
Hide (10) 60%

Agility (+15%)
Boat (5) 20%
Climb (40) 55%
Dodge (34) 49%
Drive (Chariot) (5) 20%
Jump (51) 66%
Ride (Horse) (5) 20%
Ride (Horse) (5) 20%
Swim (0) 55%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (0) 30%
Charm (15) 20%
Dance (10) 15%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 25%
Speak (Firespeech) (0) 25%
Manipulation (+20%)
Conceal (5) 45%
Craft (Arms) (10) 30%
Devise (5) 25%
Play Instrument (5) 25%
Sleight (10) 30%

Knowledge (+10%)
Animal Lore (5) 80%
Battle (0) 30%
Celestial Lore (5) 15%
Cult Lore (Yelm) (0) 25%
Customs ((Tiersman)) (0) 45%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (10) 20%
Game (15) 25%
Herd (5) 15%
Homeland Lore (Local) (30) 40%
Manage Household (0) 25%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Survival (15) 80%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+10%)
Meditate (0) 35%
Prepare Corpse (10) 20%
Spirit Combat (20) 30%
Worship (Yelm) (0) 30%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 70%
Scan (25) 45%
Search (25) 35%
Track (5) 55%
Ranged (+20%)
Arbalest (10) 30%
Axe, Throwing (10) 30%
Composite Bow (5) 85%
Crossbows (25) 45%
Dagger, Throwing (5) 25%
Elf Bow (5) 25%
Javelin (10) 30%
Pole Lasso (5) 25%
Rock (15) 35%
Self Bow (5) 25%
Sling (5) 25%
Staff Sling (10) 30%
Throwing Dagger (10) 30%
Thrown Axe (10) 30%

Melee (+20%)
1H Axe (0) 45%
1H Hammer (10) 30%
1H Mace (0) 30%
1H Spear (0) 35%
2H Axe (5) 25%
2H Hammer (5) 25%
2H Mace (10) 30%
2H Spear (0) 30%
Battle Axe (10) 30%
Broadsword (10) 30%
Dagger (15) 35%
Fist (25) 45%
Grapple (25) 45%
Greatsword (5) 25%
Kick (15) 35%
Kopis (10) 30%
Lance (5) 25%
Pike (15) 35%
Quarterstaff (15) 35%
Rapier (5) 25%
Shortsword (0) 30%
Whip (5) 25%
Shield (+20%)
Large Shield (15) 35%
Medium Shield (15) 35%
Small Shield (15) 35%
Stealth (+5%)
Hide (10) 60%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Grapple 45% Special+1D4 6
/0
Small Axe 45% 1D6+1+1D4 6
/6
Small Shield 35% 1D3+1D4 5
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 85% 1D8+1 1 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 7 /7
16-18 L Arm 2 6 /6
13-15 R Arm 2 6 /6
12 Chest 5 8 /8
9-11 Abdomen 5 7 /7
5-8 L Leg 2 7 /7
1-4 R Leg 2 7 /7
Equipment
Equipment
History: 1200 Lunars
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L