Darkar a Grisalha

Fertility Movement Earth

Noble of Prax: Bison Riders, Initiate of Seven Mothers

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Created at 2024/01/13 by Ele-Miah


Description

Darkar Skinner is Conversational and Joyous. They is a Common adventurer. (They/Them)


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Characteristics
Strength 15 75%
Constitution 13 65%
Size 20 100%
Dexterity 10 50%
Intelligence 15 75%
Power 14 70%
Charisma 16 80%
Attributes
Rune Points (Seven Mothers) 1
Damage Bonus +1D6
DEX Strike Rank 3
Hit Points 15
Healing Rate 3
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 10%
Earth Earth 60%
Fire/Sky Fire/Sky 20%
Moon Moon 40%
Fertility Fertility 75%
Movement Movement 75%
Rune Spells
Reflection Illusion Moon 1
Movement
Ground 8
Passions & Reputation
Hate (Chaos) 60%
Love (Family) 60%
Loyalty (Leader) 60%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 15%
Spirit Magic
Heal 4
Spirit Binding 1
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (-5%)
Drive (Chariot) (5) 10%
Ride (Bison) (5) 35%
Communication (+5%)
Intrigue (5) 20%
Orate (10) 55%
Sing (10) 55%
Speak (New Pelorian) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)

Knowledge (+5%)
Bureacracy (0) 15%
Cult Lore (Seven Mothers) (0) 35%
Herd (5) 40%
Manage Household (10) 55%
Peaceful Cut (10) 30%
Read/Write (New Pelorian) (0) 20%
Read/Write (Old Tarsh) (0) 15%
Survival (15) 30%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 45%
Worship (Seven Mothers) (0) 25%
Perception (+5%)
Insight (Human) (20) 35%
Ranged (+5%)
Javelin (10) 25%

Melee (+5%)
Broadsword (10) 25%
Dagger (15) 30%
Lance (5) 65%
Shield (+5%)
Medium Shield (15) 70%
Stealth (-5%)

Agility (-5%)
Climb (40) 35%
Dodge (14) 9%
Drive (Chariot) (5) 10%
Jump (21) 16%
Ride (Bison) (5) 35%
Swim (15) 10%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 15%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 20%
Orate (10) 55%
Sing (10) 55%
Speak (New Pelorian) (0) 25%
Speak (Praxian) (50) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 15%
Celestial Lore (5) 10%
Cult Lore (Seven Mothers) (0) 35%
Customs (Bison Tribe) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 15%
First Aid (10) 15%
Game (15) 20%
Herd (5) 40%
Homeland Lore (Local) (30) 35%
Manage Household (10) 55%
Mineral Lore (5) 10%
Peaceful Cut (10) 30%
Plant Lore (5) 10%
Read/Write (New Pelorian) (0) 20%
Read/Write (Old Tarsh) (0) 15%
Survival (15) 30%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Spirit Combat (20) 45%
Worship (Seven Mothers) (0) 25%
Perception (+5%)
Insight (Human) (20) 35%
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 25%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 10%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 15%
Broadsword (10) 25%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 65%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 20%
Medium Shield (15) 70%
Small Shield (15) 20%
Stealth (-5%)
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Lance 65% 1D10+1+1D6 4
/10
Medium Shield 70% 1D4+1D6 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 6 5 /5
16-18 L Arm 6 4 /4
13-15 R Arm 6 4 /4
12 Chest 6 6 /6
9-11 Abdomen 6 5 /5
5-8 L Leg 6 5 /5
1-4 R Leg 6 5 /5
Equipment
Equipment
Bronze cuirass (6pts)
Bronze greaves (6pts)
Closed helmet (5pts)
cultural weapons
two riding animals
noble clothing (60L)
200 L in coing
450 L in jewelry, vessels and luxury goods