Selemal

Fire/Sky Truth Movement

Priest of Sartar, Initiate of Elmal

Enhyli Clan | Colymar Tribe Thumbnail

Created at 2024/06/01 by Jared Patton


Description

Rune Priest of Elmal


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Characteristics
Strength 12 60%
Constitution 10 50%
Size 16 80%
Dexterity 10 50%
Intelligence 20 100%
Power 15 75%
Charisma 16 80%
Attributes
Rune Points (Elmal) 3
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 11
Healing Rate 2
Magic Points 15
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 30%
Earth Earth 60%
Fire/Sky Fire/Sky 90%
Movement Movement 75%
Truth Truth 75%
Rune Spells
Catseye Fire/Sky Beast 1
Oath Death Truth 2
Summon Fire Elemental Fire/Sky 1
Sunbright Fire/Sky 2
True Weapon Death 1
Movement
Ground 8
Passions & Reputation
Devotion (Elmal) 90%
Honor 60%
Loyalty (Colymar) 60%
Loyalty (Enhyli) 60%
Loyalty (Runegate Temple) 60%
Reputation 40%
Spirit Magic
Bladesharp 0
Heal 0
Lantern 0
Parry 0
Protection 0
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+0%)
Ride (Horse) (5) 50%
Ride (5) 20%
Communication (+10%)
Dance (10) 35%
Orate (10) 40%
Sing (10) 60%
Speak (Tradetalk) (0) 20%
Manipulation (+10%)

Knowledge (+10%)
Battle (10) 25%
Cult Lore (Elmal) (5) 60%
Farm (10) 40%
Herd (5) 25%
Manage Household (10) 30%
Read/Write (Theyalan) (0) 20%

Magic (+5%)
Meditate (0) 20%
Spirit Combat (20) 40%
Worship (Elmal) (5) 80%
Perception (+10%)
Scan (25) 60%
Ranged (+10%)
Composite Bow (5) 35%
Javelin (10) 30%

Melee (+10%)
1H Spear (5) 70%
Battle Axe (10) 30%
Broadsword (10) 60%
Dagger (15) 35%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 65%
Stealth (+5%)

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (20) 20%
Drive (Chariot) (5) 5%
Jump (30) 30%
Ride (Horse) (5) 50%
Ride (5) 20%
Swim (15) 15%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 35%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 40%
Sing (10) 60%
Speak (Tradetalk) (0) 20%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+10%)
Animal Lore (5) 15%
Battle (10) 25%
Celestial Lore (5) 15%
Cult Lore (Elmal) (5) 60%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 40%
First Aid (10) 20%
Game (15) 25%
Herd (5) 25%
Homeland Lore (Local) (30) 40%
Manage Household (10) 30%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Read/Write (Theyalan) (0) 20%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+5%)
Meditate (0) 20%
Prepare Corpse (10) 15%
Spirit Combat (20) 40%
Worship (Elmal) (5) 80%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 35%
Scan (25) 60%
Search (25) 35%
Track (5) 15%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 35%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 70%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 60%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 65%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 70% 1D6+1+1D4 6
/10
Medium Shield 65% 1D4+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 35% 1D8+1 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 4 4 /4
16-18 L Arm 3 3 /3
13-15 R Arm 3 3 /3
12 Chest 5 5 /5
9-11 Abdomen 5 4 /4
5-8 L Leg 3 4 /4
1-4 R Leg 3 4 /4
Equipment
Equipment
History: 100 Lunars
Open helmet (4pts)
Heavy scale hauberk (5pts)
Cuirboilli greaves & vambraces (3pts)
Artifacts & regalia of diety
Noble clothing worth 60 L
Cultural weapons
One riding animal
160 L in coin
450 L in jewelry, vessels and luxury goods